·Developer post·Original post (opens in a new tab)
0.9.3a changelist
- Player ship will now not attract pickups when 66% or more of the bonus would be wasted
- Increased player ship pickup attraction force and radius
- Reduced physics friction for mines (mines will float further when launched or pushed)
- Added effect for enemies affected by gravity wells (reveals cloaked enemies!)
- Post level stats will now display the number of bosses and rivals in the level
- Increased database item list scroll rate
- Fixed map markers not being removed when in close proximity to client ships
- Fixed artifacts dropped from rivals not being accounted for in post level stats
- Fixed glow for primary and power pickups not rendering correctly
- Fixed a bug that could cause enemy generator to spawn enemies inside level geometry
- Fixed player and enemy mines not detonating when hitting each other
- Fixed gravity well damage amplification sometimes not being applied
- Fixed player ship sometimes attracting pickups through walls