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0.9.3a changelist

  • Player ship will now not attract pickups when 66% or more of the bonus would be wasted
  • Increased player ship pickup attraction force and radius
  • Reduced physics friction for mines (mines will float further when launched or pushed)
  • Added effect for enemies affected by gravity wells (reveals cloaked enemies!)
  • Post level stats will now display the number of bosses and rivals in the level
  • Increased database item list scroll rate
  • Fixed map markers not being removed when in close proximity to client ships
  • Fixed artifacts dropped from rivals not being accounted for in post level stats
  • Fixed glow for primary and power pickups not rendering correctly
  • Fixed a bug that could cause enemy generator to spawn enemies inside level geometry
  • Fixed player and enemy mines not detonating when hitting each other
  • Fixed gravity well damage amplification sometimes not being applied
  • Fixed player ship sometimes attracting pickups through walls