Desecrators 0.4.1 features the possibility for caves to be generated and a new enemy. Beware Boreheads are known to be a bit pushy.
Changelist:
- Caves areas can now be generated
- Game difficulties added. Visit the difficulty selector in the lobby levels
- Various AI improvements for flying enemies
- Added Borehead enemy
- Increased light intensity of all projectiles
- Napalm ammo added. Pyro now uses this ammo type instead of energy.
- Teleports now have different colors
- Increased likelihood of generating teleporters
- Mines are now invulnerable for a short time after being deployed
- Increased mine trigger radius
- Adjusted level stats screen
- Various performance improvements for level generation
- Fixed an input issue that could occur while a player is dead
- Fixed an issue where enemy projectiles could spawn inside walls
- Fixed z-fighting during level transition
- Fixed networking for level stats
- Fixed a physics desync that could happen during level generation
