- Reworked light shading for all dynamic lights
- Reworked lightmapping for more consistent indirect lighting
- Improved lightmap handling for doorway objects
- Increase enemy AI reaction time
- Fixed incorrect door collider size being used for certain physics interactions
- Fixed inconsistent enemy behaviour in late game Levels
- Fixed containers spawning inside level geometry
- News and updates
- Desecrators
- Desecrators 0.4.8
Source: Steam Community (opens in a new tab)
