- Added concussion effect to following weapons: - Hoplite - Multipine - Pillager - Pentagun - Foamphase - Ack-Am Concussion will stun enemies that are moving perpendicular to the projectile's travel path.
- Huntress ammo rate increased 2.0 -> 2.5
- Improved rival weapon usage: - Less likely to waste precision weapons - Now considers impact angles when using fragmentation weapons - Now considers distance to impact point when using explosive weapons
- Added slight weapon firing delay to enemies entering a death spin
- Fixed rivals rarely using boost to escape gravity wells
- Fixed issue where rival shields would regenerate constantly
- Fixed issue where AI would fire weapons at an inconsistent rate
- Fixed phantom walls triggering while game is paused
- Fixed anomalies dropping mega pickups when pillaged multiple times
- Fixed rare case where breakables would spawn on walls or ceilings
- Fixed Sensor Fuser enemy highlighting being blocked by light decals
- Fixed Phantasm projectile texture artefacts
- Fixed not being able to bind controls on X52 HOTAS
- News and updates
- Desecrators
- 1.0.4b changelist
Source: Steam Community (opens in a new tab)
