This update contains the beta branch changes, which have been tested and refined over the past few weeks.
Thanks to everyone who contributed feedback.
Weapons
- Maximum weapon slots reduced 4 -> 3
- Removed Mine Ammo pickup
- Secondary Ammo pickup reworked - Renamed to Munition Ammo - Adds equal ammo for both secondaries and mines
- Increased mine launch invulnerability time 0.375s -> 0.425s
- Added Kraken secondary
- Adjusted Hoplite - Damage increased 64 -> 72 - Max ammo increased 12 -> 16 - Ammo rate increased 3 -> 4
- Adjusted Cycler - Damage per shot increased 12/8/8.5 -> 12/9/9.5
- Adjusted Piranha - Ammo rate reduced 15 -> 10
- Adjusted Thermo - Ammo rate reduced 0.5 -> 0.375
- Adjusted Ion Ray - Ammo cost increased 12/15/18 -> 16/20/24
- Adjusted Foamphase - Ammo cost increased 32/48/64 -> 32/64/80
- Adjusted Ack-Am - Ammo cost increased 36/52/72 -> 40/80/96
- Adjusted Bladder Mine - Increased fragment turn rate 136 -> 154 - Reworked movement pattern
Artifacts
- Ammo Modules reworked: - No longer increases all ammo gained from pickups - Now increases primary ammo gained from pickups by 50%
- Sensor Fuser now improves weapon tracking vs. cloaked enemies
- Increased Superpod hull 96 -> 128
Pickups
- Added dynamic pickup spawn/drop rates: - Affects shield, fuel and ammo pickups - Now partially selects pickups based on player state and other nearby pickups - Will avoid duplicates or pickups the player cannot use - Enemies will drop more pickups when player is low on resources - Breakables (e.g. crates and barrels) will now always drop at least 1 pickup
- Reworked weapon pickup spawning - Now takes current player loadout into account - Now takes all previously dropped weapons of the run into account - Now selects a roughly equal distribution of primaries, secondaries and mines - Reduced overall weapon drop/spawn rate
- Reworked exopod droprate to be more consistent
- Removed bonus lives earned from credits
- Reworked Resurrector spawning - No longer limited to secrets - Now more likely to spawn when players are out of lives
- Added Mega Shield pickup - Adds 128 shield - Bonus can exceed ship max shield
- Ammo pickups have higher bonuses on Hazard 1 and 2
- Reduced max enemy density on Hazard 1 and 2
- Pickups that can be collected will now always be attracted (bonus overflow is ignored)
- Artifacts will now sometimes spawn as secrets
- Adjusted level pickup spawning to be more consistent
- Improved secret pickup selection
- Added more multi-tile entrances for secret rooms
UI
- Added binding for navigating to nearest unexplored group (default keyboard binding is "x")
- Added weapon wheel for exchanging weapons
- Weapons without ammo can no longer be selected
- Added additional HUD feedback for selecting and exchanging weapons
- Added HUD indicators for incoming homing missiles
- Homing alert sound is now directional
- Added additional HUD feedback for Mega Shield and ammo packs
- Removed primary bank full HUD messages
Visuals
- Added dynamic scaling for weapon impact FX (bigger enemies = bigger explosions)
- Improved Cruiser laser sight FX
- Improved various weapon and damage FX
- Multipine view model now spins when firing
- Adjusted Multipine impact FX for better visibility
- Updated Bubblebomb model
- Updated Cycler and Repeater models
- Adjusted level fog and lighting
Enemies
- Reworked enemy spawning: - Enemy compositions are now more varied - Smoother difficulty progression across a level - Will now occassionaly create swarms of weaker enemies
- Damage from melee enemies now penetrates shield
- Ionites can now spawn in underwater areas
- Improved spawn point selection for ground enemies
- Increased Killjet size
- Shade adjusted: - Reduced turn rate - Increased ethereal duration
Fixes
- Fixed meltdown music not being timed correctly
- Fixed HUD damage flash not being reset on ship respawn
- Fixed a phantom wall bug that could cause enemies to spawn outside the level
- Fixed mine camera rotation in some cases not aligning with room gravity
- Fixed mine projectile physics being reset when colliding with water surfaces
- Fixed weird physics interaction when Thermo hit a water surface
