- Reworked enemy type distribution: - Enemy compositions are now more varied - Smoother difficulty progression across a level - Rooms will now occasionally contain swarms of weaker enemies
- All level pickups now use dynamic pickup selection introduced in 0.9.9d2
- Adjusted shield/ammo pickup spawning to be more consistent
- Adjusted level fog and lighting
- Increased Bladder Mine fragment turn rate
- Increased Killjet size
- Ionites can now spawn in underwater areas
- Increased enemy weapon drop rate
- Increased secret room weapon spawn rate
- Fixed mine camera rotation in some cases not aligning with room gravity
- News and updates
- Desecrators
- 0.9.9d3 changelist (beta branch update)
Source: Steam Community (opens in a new tab)
