The most important lesson I learned over the years is: you cannot do it alone. Even if you're a genius working on your eighth thesis, you still need help to deal with the mundane stuff.
Although I am not only mentally but also physically excellent, I still cannot be in many places at once. I need servants to do my bidding. People to fetch me the ingredients I need, deal with the annoying investigators, or "recruit" more test subjects. And ideally, they shouldn't ask any questions. Thankfully, my research means that I don't need to recruit actual people. My lab-grown mutants will do.
Monster Creation
My beautiful creations can take care of my errands while I focus my attention on science. My brilliant mutagens can animate corpses and morph them into more practical shapes. What they lack in intelligence, they make up for in brawn. If I send one of my mutants to fetch me some reagents, it might not bring me exactly what I want, but it will still bring me more stuff than I could otherwise gather.
Of course, my incredible mutagens alone won't do the trick. As explained above, I need a body to morph into a proper monster. Thankfully, fresh corpses are never difficult to acquire. Especially when you have an army of mutants at your command.

Once I have a body to alter, the rest of the process is relatively straightforward. I designed a mutation chamber where I can place a fresh corpse. Then I just need to fill the tanks with mutagen and start the process. Any mutagen will do but I best remember what mutagen was used. My creations act differently, depending on the substance that was used to mutate them.
Of course, caution is advised during the entire process. Should I forget to sedate a freshly made monster, they might even turn on me and attack!

While creating a new creature is easier than discovering new mutagens, where my genius truly shines is the endless possibilities that monster creation entails. Firstly, the choice of the mutagen can infuse my servants with supernatural strength or unmatched reflexes. And secondly, I can further enhance my monsters by feeding them more mutagen or by changing their limbs! But this is a whole separate topic...

The above is our fourth "Scientist Log". Monster creation is meant to be a simple and satisfying process, a bit of a breather after difficult experiments in the lab. Upon their creation, monsters gain a bonus to stats enhanced by a mutagen that the player used. This bonus is permanent and determines what a given creature is going to be best at.
We won't be able to post such devlogs on a monthly basis like we used to. The entire team is very focused on the production and working on a demo. But fear not, we will continue posting devlogs, it might just be a little irregular at times ːshockedskullDPWː
What are your thoughts on this devlog? Let us know on our official Discord server!
https://store.steampowered.com/app/1309990/Creature_Lab/
