Sup gangstas!
We have now launched Last Gang Standing into Alpha 1.00 early access!
There's been some pretty significant changes since the last pre-alpha release, here's a brief rundown:
New Map
The previous Industrial Zone map was good enough for testing out features but it wasn't fit for a full scale gang war. To rectify this a new 'hood has been opened up for us to run wild on the streets. It isn't fully revealed yet, some of the newest parts have been fenced off while we wait for the paint to dry, but you can still explore a lot of it today!






New Threads
The third person player outfit and animations have undergone a complete makeover! You can customize your look and accessories in the main menu. We've only raided a few thrift shops for threads so your options aren't quite the best at the minute but that's nothing a real gansta can't fix shortly!

Reputation Tracking
A reputation system has been added! This shows players reputation level and gives a general idea of how many gang wars they've been through in the past. It isn't directly tied to progress as of yet but it gives a general indicator of who you should fear and who you could crush easily.
New Threats
Shortly after opening the new district there has been reports of an unknown actor building these small outpost bases in the area. Who this is, what their goals are and what this means for our own operation is yet to be determined. These things are hostile to us and full of turrets that shoot on sight so we suggest you go kick 'em over if you see one.

New Doors
Doors? yeah doors! previously doors were indestructible but anybody could open them at any time, forcing you to block them off with your own structures. Now they are claimed by your gang and will only allow members through. Be careful though, they can be broken down now! (and of course repaired with your standard repair gun)


Gameplay tweaks and bug spray
- jetpack now quickly arrests downwards velocity
- rocket launcher has received some tweaks including better missile sound/visuals and a slight buff to anti structure damage
- fuel cans are now volatile and will explode into flames when destroyed
- if a player faction is disbanded their structures are now abandoned instead of removed, abandoned structures can be reclaimed by placing another base core near them
- players respawning on the streets can no longer spawn inside a hostile factions territory
- added EMP sink structure, build it near other important structures to protect them from EMP attacks
- the hologram system for building has been improved and extended to be more user friendly
- structures now drop scrap materials when deconstructed
- structures with no cost no longer drop a bugged material bundle
That should more or less be all, happy fighting gangstas and stay tuned for the next update!
