
We heard you wanted a quick breakdown of the weapons you’ll be getting your hands on when you dash through the city of Mubel. Let's take a quick look at GUN JAM's 4 core weapons.
When you get to play, your character will always have a Double Barrel Shotgun, a Railgun, a Rocket Launcher and a Plasma Rifle on them. Each one behaves differently and deals different types of damage. You’ll notice that the beat icon will change for each weapon, giving you an indication of what kind of beat is coming up next. Here’s a quick breakdown of each one.
The Double Barrel Shotgun
- Mostly aligned with full beats.
- Bigger damage when used at short range.
- You might find yourself ‘dashing’ on these beats too.
The Railgun
- Mostly aligned with half beats.
- Good damage with either short or long range.
- Beats may alternate with the Double Barrel Shotgun beats.
The Rocket Launcher
- Beat emphasiser! You might have this weapon in hand on either full beats or irregular beats.
- Great for long-distance explosive damage.
- Ideal for clearing clusters of baddies coming your way.
The Plasma Rifle
- Always on multiple consecutive quarter beats.
- Good damage with either short or long range.
- The icon for these beats will look connected, indicating that you can either trigger an action on each note or hold the trigger to automatically repeat the action on each consecutive note.
Each weapon deals a different type of damage. And they'll cycle into your character's hands automatically before the beat changes. All you have to do is find the rhythm and blast to the beat!
Until the next beat…
What do you think about GUN JAM’s arsenal? Let us know in the comments. Then come and hang out with us on Discord, follow us on Facebook, feast your eyes on our Instagram, tweet about us on Twitter or simply fall down a rabbit hole of behind-the-scenes on our TikTok.

And if you haven’t done so already, please wishlist the game on our Steam store page. We’d really appreciate it!
- Jaw Drop Games -
