Hello Adventurers!
Today we would like to talk to you about the units in Unexpected Quest.
Without units you won’t be able to do anything, be it creating new building or fighting enemies, which means that you won’t be able to improve your settlement, which is something you don’t want!
Now let us get started and take a deeper look into what units are available in Unexpected Quest.
Villagers
Dwarves are non-fighting units. Essential to the life of your settlement, they will be the one who will collect resources, open chests, loot items, create new buildings and much more. Make sure to protect them and regularly acquire more so your settlement is well-maintained!

Swordsman
Swordsman are melee fighters. Thanks to their swords they deal a lot of damage close range, and will be the fighting units you will use first and the most throughout the various chapters.

Archer and Mages
Archer and Mages are two ranged units. While the Archer deals physical damage, the Mage will deal magical damage, so make sure to use the proper unit depending on the foes you will face!
PS: this is a brand new clip of a new enemy, send to us directly by the developers!

Clerics
Clerics are support units that will heal your injured soldiers. Make sure to always have one if you can! Apparently they can also activate Altars, but we have no idea what this means, maybe you will be able to find out in the game?

And that’s it for this week!
See you next week with another Unexpected Quest update!
