Balance! This patch better balances a ton of different things like component crew requirements, legend points for a win, race ship defense, and higher difficulties.
0.831 change list:
- increased structure per structural crew points from 4.0 to 5.0
- increased crew requirements on almost all components 20%
- halved WeaponSpeedPerLevel for components and modifiers
- increased LegendPointsNeededForWin from 300.0 to 400.0
- decreased MaxTurnSpeed from 1000.0 to 500.0
- decreased defense, attack, and health of race combat ships in higher difficulty levels
- increased health of monsters and planets in veteran, legendary, and ultimate difficulty levels
- made race combat ships faster
- doubled chance of chip sockets
- ancient monsters now avoid starting level (Darke)
- now missiles have a lower start speed, lower turn speed, acceleration, and a higher max speed (Bluddy)
- fixed adamantium plating and neutronium plating use the same texture as the adamantium and neutronium resources (Smogg)
- added 3 resource icons
- decreased mine component damage by 20%
- decreased overload bonus from 2.0% to 1.5%
- increase Stasis Field reuse time from 0.5 to 1.0
- Statis Field reuse time can no longer be shortened by weapon speed components
- fixed planets not being immune to storms (AlCool)
- now getting to a level 25 ship unlocks all of the difficulties instead of just Expert
- decreased scavenger component ArmorPlatingRepairPerKillPerLevel from 1.0 to 0.8
