Fighters! This patch makes a ton of improvements to fighters/carrier builds and fixes a bunch of other more minor issues.
0.816 change list:
- now fighter bays can get damage, health, movement, attack, defense, and/or resistance modifiers
- interceptors & drones now do EM damage (Jackrel/HoboElf)
- raiders now do Radiation damage (Jackrel/HoboElf)
- decreased fighter ReuseTime from 10.0 to 4.0 seconds (KevinC/Jackrel/LotusBlade)
- sped up fighters attack rate by 20%
- can down tell fighters to target a specific enemy (hotkey defaults to F) (Darkness/LotusBlade/Excellion/Bluddy)
- added starting crew bonus, crew bonus per command level, stat bonuses, and race slot info back on the new ship screen
- fixed new extra crew slot not being a light slot (Free Fa11)
- fixed Shadow's Decoy race specific slot (Dyskord)
- fixed Scavenger's Scavenger race specific slot (Boink)
- changed Scavenger race specific components from Scavenger/Thruster to Scavenger/Shields
- now fighter bays show a green dot if there is a fighter slot to launch (HoboElf/LotusBlade/Excellion)
- fixed brunt light missile race slot not working correctly
- now fighters are included in total DPS number on character screen
- now show fighter base damage per second on component (Darkness/KevinC/Eris Shrugged/LotusBlade)
- now show race specific slot on base skills
- now can right click on party member health bar to select
- now show name & health info when you highlight party member health bar
- made party member health bar slightly bigger
- now party member health bar shows shields and structure (Pwn25)
- added vassalFormed sound
- simplified extra crew slots print
- fixed BasicItemTypeWeaponLightFighter missing translation
- fixed BasePowerCollectorRestriction missing translation (Monkeyhuouse)
- fixed BaseWeaponLightFighterRestriction missing translation
- fixed BaseDecoyRestriction missing translation
- fixed BaseWeaponLightMissileRestriction missing translation
