This patch improves the spying system (counterespionage, laying low, jump gate activation stealing, & better sabotage), makes armor plating more viable by increasing its resistance, balances a bunch of things better, and fixes several more minor issues.
0.905 change list:
- fixed not being able to declare war on Cataclysm races (sgisk/Diablo_68)
- espionage now has a chance of stealing a jump gate activation (Eris Shrugged)
- can now change stance of spies for a race to counterespionage (protects race)
- can now change stance of spies for a race to inactive (hard for spies to be caught) (Bluddy)
- increased armor plating radiation and EM resistance from 35% to 50% (KevinC)
- increased armor plating kinetic and thermal resistance from 0% to 25% (KevinC)
- fixed sabotage not starting the correct quests
- decreased race planet colonization standards so they will still ignore really bad planets but will colonize more
- no longer fail civil war quest from rebel because planet changed hands (Poilux/LotusBlade)
- increased relation changes for solving rebellions and civil wars
- flipped around civil war rebel quest relation rewards because by the time you solved it the rebels own the planet
- now much more likely to resurrect a race that can survive on the colonized planet (The Grand Mugwump)
- marines now have 5% damage inflation so their damage scales better (Boink/Eris Shrugged)
- increased socket SpawnChance by 50% (Darke)
- increased chances of chips dropping at higher levels (Darke)
- reworked collision damage so that thrust consumable would give you a damage boost
- doubled EaterOfWorlds health and increased damage mult by 50%
- sabotage can now start 3 new issues - crop failures, fire storms, and toxic chemical spills
- demands no longer help with economic victories
- now if a treaty in a trade fails to go through, entire trade is cancelled (Excellion/Sent Ernit)
- races will now reject all demands if at war with trader
- increased DesiredNumScouts 50%
- increased Freedom/Egalitarian dislike of Slavery races by about 33%
- increased relation penalies for doing system type of quests for enemies by 50% (still much lower than before)
- increased BasePowerRegen from 3.75 to 5.0 (energy regen) (Diablo_68)
- increased PowerRegenPerInt from 0.09 to 0.12 (energy regen per engineering point) (Diablo_68)
- added percents that the different layers of defense (shields, armor plating, structure) help against specific damage types to highlight text
- increased relation change from demands by 50%
- fixed race perspective drop box going off screen if too many races (Jean)
- added 2 more planet bonus icons
- updated aquatic music
- fixed upgrade consumable state not turning off automatically when you leave planet without clicking stop (Jean)
- added "except special weapons" to weapon chips (ZviHantsis)
- made it a little more obvious if an incoming trade is a trade, gift, or demand (Annex)
- removed next ship info from planet status (no longer very useful was never very accurate)
- now will automatically split items if spawned in greater amounts than the max stack (PhoAgne)
- fixed Engineering highlight mentioning drives (DysDaemoN)
- fixed getting huge ! on system map for ships needing to be rescued (Jean)
- reworded Next hull info wording a little to be more clear (DysDaemoN)
- changed PROTOCOL_VERSION to 108
