Skill Balance! This patch rebalances most of the player skills, makes star types affect planet types much more, and fixes several other more minor issues.
0.832 change list:
- increased ReverseEngineering skill MultTechnologyChance from 0.2 to 0.28
- increased LifeLeech skill LifeLeechOnHit from 2.0 to 5.5
- increased BloodLust skill ManaLeechOnHit from 2.0 to 7.6
- increased Shockwave skill per level damage from 0.1/0.1 to 0.125/0.175
- increased KineticShockwave skill damage from 0.2/0.3 to 0.245/0.343 and per level from 0.15/0.15 to 0.245/0.343
- increased Shatter skill damage from 0.2/0.3 to 0.343/0.480 and per level from 0.15/0.15 to 0.343/0.480
- increased UnstableProjectiles skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
- increased ExplosiveImpact skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
- increased DestabilizeCore skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
- increased ChainedBeams skill ChainingProjectiles from 0.1 to 0.2
- increased FullSpread skill SwarmProjectiles from 0.05 to 0.175
- increased Barrage skill SwarmProjectiles from 0.05 to 0.175
- increase Ambush skill FullHealthEnemyDamageMult from 0.25 to 0.5
- increased Hack skill defense debuff from -10/-0.1 to -14/-0.14
- decreased Weaken skill attack debuff from -10/-0.1 to -7/-0.07
- decreased Weaken skill damage debuff from -0.1 to -0.07
- decreased Ruthless skill damage debuff from -0.1 to -0.2
- increased Scramble skill attack debuff from -10/-0.1 to -14/-0.14
- increased Scramble skill damage debuff from -0.1 to -0.14
- increased Penetration skill resistance debuff from -0.1 to -0.27
- increased ElectronicWarfare skill attack debuff from -10/-0.1 to -19/-0.19
- increased ElectronicWarfare skill defense debuff from -10/-0.1 to -19/-0.19
- increased EnergyNet skill defense debuff from -10/-0.1 to -19/-0.19
- increased EnergyNet skill movement debuff from -0.1 to -0.19
- increased Intimidate skill attack debuff from -10/-0.05 to -27/-0.27
- increased Intimidate skill defense debuff from -10/-0.05 to -27/-0.27
- increased Feedback skill per level damage from 0.25/0.25 to 0.75/1.25
- increased FeedbackPulse skill damage from 0.75/1.25 to 1.05/1.75 and per level from 0.25/0.25 to 1.05/1.75
- increased ReactiveArmor skill damage from 0.75/1.25 to 1.47/2.45 and per level from 0.25/0.25 to 1.47/2.45
- increased Crumble skill damage from -0.1 to -0.27
- increased ChainReaction skill damage from -0.1 to -0.38
- increased Rupture skill damage from -0.1 to -0.54
- increased Ignite skill damage from -0.1 to -0.54
- increased FighterArmor skill PetMaxHealth from 0.1 to 0.14
- increased Persistence skill PetMaxHealth from 0.1 to 0.2
- increased Overwhelm skill PowerNeeded reduction from -0.1 to -0.14
- increased Overwhelm skill PetMovement from 0.1 to 0.14
- increased FighterResistance skill PetResistance from 0.1 to 0.27
- increased RadarMastery skill radar from 10/0.1 to 20/0.2
- increased ThermalDamage skill damage from 0.1 to 0.125
- increased ExplosionDamage skill damage from 0.1 to 0.18
- increased ExplosivesExpert skill damage from 0.1 to 0.25
- increased KineticDamage skill damage from 0.1 to 0.125
- increased Survival skill resistances from 4 to 8
- increased Resilience skill resistances from 4 to 11
- increased Extortion skill QuestMoney from 0.1 to 0.25
- decreased Salvaging skill ItemsChance/MagicChance from 0.1/0.1 to 0.05/0.05
- increased Mining skill ExtraMoney from 0.1 to 0.2
- increased Collector skill ExtraMoney/ItemsChance/MagicChance from 0.1/0.1/0.1 to 0.13/0.13/0.13
- decreased Guardian skill MaxHealth from 0.2 to 0.1
- increased Guardian skill ArmorPlating from 0.05 to 0.1
- decreased Resolve skill MaxHealth from 0.4 to 0.2
- increased IronSkin skill ArmorPlating from 0.1 to 0.27
- increased Unbreakable skill ArmorPlating from 0.1 to 0.29
- increased EnergyMastery skill MaxPower from 10/0.1 to 20/0.29
- decreased Scholar skill CombatExperience from 0.1 to 0.075
- increased FastLearner skill CombatExperience from 0.1 to 0.27
- increased QuickLearner skill CombatExperience from 0.1 to 0.27
- decreased Hunter skill Thrust from 10/0.1 to 5/0.05
- increased Quickness skill Thrust from 10/0.1 to 29/0.29
- decreased PersonalCloaking skill Espionage/Sabotage/PlantSpy from 0.075 to 0.065
- increased Spying skill EscapeNotice/Espionage/Sabotage/PlantSpy from -0.05/0.05 to -0.07/0.07
- decreased PowerAmplification skill ChangeMaxPowerLoad from 10.0 to 5.0
- increased PowerAmplification skill SkillDamage from 0.025 to 0.05
- changed PowerMastery skill MaxPowerLoad from 25.0/0.1 to 14.0/0.14
- decreased ShieldModulation skill MaxShields from 0.1 to 0.075
- increased FrequencyModulation skill MaxShields/SkillDamage from 0.05/0.05 to 0.07/0.09
- increased ShieldHarmonics skill MaxShields from 0.1 to 0.2
- increased ShieldMastery skill MaxShields from 0.1 to 0.38
- increased MarineTactics skill BoardingDamage from 0.1 to 0.14
- increased MissileAfterburn skill ProjectileSpeed from 0.1 to 0.27
- increased Penetrate skill SkipShieldsChance from 0.1 to 0.125
- decreased Stalker skill Attack from 10/0.1 to 5/0.05
- increased Hunter skill EscapeNotice from -0.025 to -0.05
- increased Harmony skill EscapeNotice from -0.05 to -0.14
- decreased Precognition skill Attack from 10/0.1 to 9/0.09
- decreased Precognition skill Defense from 10/0.1 to 9/0.09
- decreased Precognition skill CriticalHit from 0.1 to 0.09
- increased Piloting skill Defense from 10.0/0.1 to 21.0/0.21
- increased Blur skill Defense from 10.0/0.1 to 40/0.4
- decreased Xenosociology skill DiplomacyPositive/DiplomacyNegative from 0.1/-0.1 to 0.05/-0.05
- increased DiplomaticRelations skill DiplomacyPositive/DiplomacyNegative from 0.05/-0.05 to 0.14/-0.14
- increased Tactician skill Attack/CriticalHit/DiplomacyPositive from 0.05 to 0.13
- decreased AdvancedAttackTactics skill Attack from 10.0/0.1 to 7.5/0.075
- decreased Assassin skill ChangeAttack from 10.0 to 5.0
- decreased MissileMastery skill Damage/Attack from 0.1 to 0.09
- increased TargetingExpert skill Attack/CriticalHit from 10.0/0.1/0.1 to 27.0/0.27/0.27
- increased ExploitWeakness skill CriticalHit/SkillDamage from 0.04/0.05 to 0.07/0.07
- increased SpotVulnerability skill CriticalHit from 0.1 to 0.14
- increased SurgicalStrikes skill CriticalHit/SkillDamage from 0.1/0.05 to 0.27/0.27
- increased BruteForce skill damage from 0.05 to 0.1
- increased WeaponFocus skill damage from 0.1 to 0.14
- increased Gunner skill damage from 0.05 to 0.13
- increased PlasmaOverload skill damage from 0.05 to 0.13
- increased WeaponsProficiency skill damage from 0.1 to 0.14
- increased Incinerate skill damage from 0.05 to 0.18
- increased Launcher skill damage from 0.05 to 0.18
- increased WeaponsMastery skill damage from 0.04 to 0.15
- increased BallisticsMastery skill damage from 0.1 to 0.18
- increased Hacker skill damage from 0.05 to 0.26
- increased BeamMastery skill damage from 0.1 to 0.48
- increased PlasmaCannonMastery skill damage from 0.1 to 0.48
- increased AmplifyDamage skill damage from 0.1 to 0.38
- star type now affects planet types much more
- red giant stars now have higher chance of barren and dead planets, skewed towards barren (instead of just dead)
- white dwarf stars now have higher chance of barren and dead planets, skewed towards dead (instead of toxic)
- red stars now have higher chance of cold planets (instead of dead)
- orange stars now have higher chance of wet planets (instead of just terran)
- yellow stars now have higher chance of vegetation planets (instead of just paradise)
- white stars now have higher chance of dry planets (instead of toxic)
- cyan stars now have higher chance of hot planets (instead of barren)
- blue stars now have higher chance of very hot planets (instead of just inferno)
- pulsar stars now have higher chance of radiation planets (instead of inferno)
- added 1 resource icon
- Hire Spy menu now remembers last values (Sent Ernit)
- fixed utopian rebels race text overlapping bonus info on create ship screen (Smogg)
- added a little bit more room for bonus text on create ship screen
- added more room for ship names/info on select ship screen (Smogg)
- should no longer spawn nexuses too close to another one (Eris Shrugged)
- fixed not getting some pickup sounds (sounds now come from player instead of item)
- added a Hide Minion Names option (Seraph)
- added some Offset to ballistic weapons
- fixed StarWhiteDwarfDesc typo
