This patch makes slavery races impact a sector more, fixes a diplomatic win issue, adds more race story chunks, makes danger level in race descriptions more accurate, and fixes several more minor issues.
0.907 change list:
- fixed a way that you could get a diplomatic win with lots of vassals/tributaries and one non-ally (Tydem/Jean)
- fixed Drox protect race quests from failing incorrectly (fix might fix some other quest issues also) (Jean)
- subraces no longer have extra natural hate
- now random races have a danger level automatically calculated based on their traits
- now older races have their danger level automatically calculated also (makes them more consistent)
- fixed relation for Justice civil war rebels being backwards (Jean)
- fixed some minimum speed issues for race ships
- added 13 new race story chunks (more variation of random race descriptions)
- rebel ships are now much larger on the system map (Diablo_68)
- now a small chance that crew are slaves if there is a slavery race in the sector
- slavery races can now sell slaves
- player can now free slaves by paying them (makes freedom & egalitarian races happy, makes slavery races unhappy)
- hopefully fixed getting planets with anomalies that can't be scanned (Jean)
- danger level is now color coded - Low/Green, Moderate/Yellow, High/Orange, Very high/Red, Extremely High/Purple
- fixed theme music in winGame menu (Korhaka)
- added a better warning message when trying to sponsor a colony ship for a primitive race
- fixed a typo in StoryChunkInsect2
- fixed a typo in StoryChunkSynthetic15
- changed PROTOCOL_VERSION to 110
