This patch adds textures for the new planet types, balances a bunch of things better, and fixes several other more minor issues.
0.821 change list:
- added textures for new planet types
- added icons for new planet types
- can now get crew from level up even if that race is not present in your current sector (gou)
- now when a race considers signing or cancelling a federation treaty, it considers the value for the treaty with all the races in the federation (The Grand Mugwump/Excellion)
- increased MonsterChancePerBlock from 0.03125 to 0.045 (Bluddy)
- decreased TrapChancePerBlock from 0.05 to 0.03
- now cap monster max speed at 500.0
- fixed fighters leveling up and disappearing (Excellion/Eris Shrugged)
- fixed bags not scaling correctly after ui_scale changes went in
- fixed energy flow not working with some components (gou)
- now ancient ships get their name shown in game since they are a more elite enemy (Eris Shrugged)
- changed a bunch of negative population growth debuff values on planets to make more sense (like Hypercane & Giant Spiders) (Boink/Eris Shrugged)
- increased Offensive Dampening Field range from 200.0 to 500.0 (Boink)
- changed traps ShortDelay time from 1.5/4.0 to 1.0/3.0
- now show race icon/portrait on planet trade, get quest, and solve quest screens (Bluddy)
- fixed damage % display on Ambush skill (Eris Shrugged)
- now stars in multi-star systems have suffix to make their name unique (A, B, or C) (Eris Shrugged)
- no longer show home planet icon if haven't met race yet
- fixed a way that races that can start mid game (like ancients) sometimes had a random name (Kurama Kitsune/Excellion/FicusCat)
- fixed system map help screen
- can no longer get Drox icon as a system control icon
- turned off moving mouse on first menu
- fixed player added waypoint position being off some
- added sorting help to equipment help screen
