Better UI! This patch adds component sorting, text scale option, menu scale option, better menu pausing, more message options, and fixes a bunch of other more minor issues (mostly UI related).
0.817 change list:
- added component sorting (value, rarity, and type) (Zarrakis/Tchey)
- now planet, get quests, and buy/sell menus automatically pause the game (Eris Shrugged)
- added ignore quest priorities options on message options screen (Eris Shrugged/Tchey)
- added a Text Size option in advanced graphics options (Tchey/Agitated Ice)
- added a main ui size option (Jean)
- can now manually unpause when a menu has paused the game
- fixed ConflictingTrait only applying the first one
- now color code "They will not form treaties with other races." red so more noticable
- now "They will not form treaties with other races." is right next to trait name in main list so much more noticeable (Eris Shrugged)
- systems can now go inactive (monsters will stop spawning if no quests in system)
- fixed color coding on system names being inconsistent (sometimes shows primitives and
- sometimes doesn't) (now always follows choice on map screen)
- now highlight text on specific resources gives exact benefit instead of general (+50% armor, +10 happiness, etc)
- primitives can no longer sell jump gates
- primitives will no longer buy planet knowledge
- now buttons autosize to text size
- added protectorateFormed sound
- added 4 planet bonus icons
- made reward chests blips draw on top of other things like planets (Darke)
- now unknown anomaly icons on planets pulse a little to draw attention
- now rumors UI remembers the last target (Darke)
- now can go directly from relation screens to map with hotkey (Eris Shrugged)
- now can go directly from map screens to relation main scree with hotkey (Eris Shrugged)
- fixed a way that could still highlight stuff from relations screens even though menu no longer up
- now if you disrupt a scan (planet, derelict, etc), it will get rid of the scanning bar and the scanning effects (Annex/Thrillmachine)
- no longer hide timing bar when paused
- now highlighting systems on sector map tells you monster level and active/inactive
- can no longer click on other stuff when confirm demand menu is up (Eris Shrugged)
- check mark ui text is now centered better
- text in drop down box centered better
- centered a bunch of option text better
- changed TextInput to be automatically centered left
- fixed a lot of text alignment with different sized text
- fixed ingame icon in wrong place when ingame menu is up
- ingame, character, skills, equipment, timed event, party member, clients, and journal menus now scale
- main menu now scales
- now widgets can override parent alignment
