This patch fixes several treaty issues, fixes higher rarity components not dropping, fixes problems with espionage & rumors, fixes some sound controls not working correctly, balances win conditions better, and fixes a ton of other more minor issues.
0.802 change list:
- vassal, tributary, and protectorate treaties can now be broken from either side
- federation members will now always vote no for wars against subjects/overlords
- now federation members handle wars better when subjects are on other side (federation is more important)
- now handle interaction between federations and outside alliances better (Excellion)
- fixed higher rarity components not dropping correctly (Djozar)
- fixed not being able to attack ships after destroying their planet (kouhei/pandk9/Sideswipe)
- decreased ProtectorateMaxPowerRatio from 0.75 to 0.25
- decreased the natural relation degradation for the player by 50%
- fixed espionage never working (Varkon)
- quest monsters can now attack planets
- fixed ai not trying to get another enemy once first one was killed sometimes
- fixed rumors from planets not having the correct source (Lynn)
- greatly increased chances of monsters needed for quests to spawn
- fixed MaxCount on sounds not working correctly
- fixed protectorate overlord not having a minimum relation level
- planet guard ships now try to protect the planet from neutral projectiles like asteroids (LotusBlade)
- decreased BaseFear from 10.0 to 5.0 (races have less natural fear of each other)
- increased DamageFearMult from 10.0 to 30.0 (races fear actually damage to their planets/ships way more)
- no longer get "Declare war on..." option for protectorates and vassals since they aren't
- allowed to declare war (Excellion)
- fixed some paid to go to war messages when no war started (Excellion)
- now makes sure war is going to go through before announcing honors treaty by declaring war (Excellion)
- should no longer get repeated attacking planet messages (Darkness)
- can now get relations with ancients up to the normal maximum relation (100) (Lichice)
- now races won't declare wars on races they've recently discovered (phoenix_54d)
- increased chances of first 3 cargo bays dropping (HoboElf)
- ancients are now treated like other races when it comes to getting legend points (will make legend wins harder)
- increased FearPointsNeededForWin from 450.0 to 500.0
- increased LegendPointsNeededForWin from 250.0 to 300.0
- fixed splinter race sometimes failing (Jean)
- added individual loot multiplayer option (Varkon)
- ai now has a max distance it can shoot things from (kouhei/Darkness)
- fixed sometimes relation dropping to 0.0 when a treaty is cancelled
- increased ProtectorateOverlordBaseValue from 5.0 to 10.0
- now when races split or a subrace/rebel leave them and the original race start off with worse relations (Sharp)
- decreased LifeStealPerKill/ArmorPlatingRepairPerKill stuff from 2.0 to 1.5
- will no longer ram neutral ships like monsters giving quests (Excellion)
- now get 2.0 legend points for discovering a primitive race (normal is 0.5) (kerzain)
- now get 0.1 legend points from scanning planet anomaly (just like normal anomalies) (kerzain)
- now wandering vendors start with credits to buy things (Jackrel)
- fixed karma events going to the wrong race sometimes
- fixed karma events not getting announced
- fixed not getting info on items with passive skills like Harvester, Leech, and Energy redirector components (Djozar/HuntingU/AHrEJl)
- increased SubracePlayerRelationBoost from 10.0 to 20.0
- increased DemandFactorFear from 0.1 to 0.2
- now rebels show correct name/info when highlight their logo/portrait (Sharp)
- now don't play more than 3 messages alerts at the same time (IchigoMait)
- fixed not getting a warning when clicking on a invalid jump gate destination (Eris Shrugged/Bluddy)
- decreased life of Ballistics from 10.0 to 3.0 seconds (kouhei)
- decreased life of Plasma from 7.5 to 4.0 seconds (kouhei)
- fixed Satellite Defense System not spawning
- now show treaty name on most race specific relations screens (tomd237)
- fixed random plant race not showing portrait correctly
- can no longer have multiple sentient race planet enhancements (splinter, lost, primitives, etc)
- decreased MaxMoons for different planet sizes some
- command highlight text now shows you current speed and speed with next hull (Excellion)
- changed save version to 232
- improved MaxSpeedDesc a little (Excellion)
- removed priority print of karma announcements
- fixed missing translation QuestEventTownAttackTownAttack3 (Sharp)
- fixed StatusEffect missing translation (ScrObot)
- fixed OnPassiveProcText missing translation (ScrObot)
- fixed Energy Redirector spelling
- simplified ActorCovenant::shouldBreakTreaty quite a bit
- fixed a load game issue (probably only happens during dev stuff)
