Check out the full update artwork by Monika Tuominen:
https://www.artstation.com/artwork/NxQ4Z1
- NEW
- CHANGES
- BALANCING
- AUDIO
- FIXES
- OPTIMIZATION
NEW
- Looping - After unlocked you will have the choice to claim your win in the Void or loop back around with your current loot for a greater challenge.
- New Achievements!
- The Void now has enemies.
- Max particles can now be changed in settings.
- Corrupted Pickups - Some pickups in the game are now corrupted, to pick them up you have to make a trade with the Void.
- Some interactions are now 'hold'. This can be changed in settings.
- Now possible to toggle 'New Powerup Menu Priority' in settings, if you prefer to always open the map after picking up a new powerup.
NEW POWERUPS
- Rat Loot
- Rat Bullet Lotion
- Weptek Smart Bullet Lotion
- Void Bullet Lotion
- Crystal Impacts
- Trap Dodger
NEW WEAPONS
- Rat King
- Marauder
- Runapult
- Kick Stick
NEW ENEMIES
- Voidling
- Ripper
- Overseer
- Ravager
CHANGES
- Melee attacks can now be interrupted by blocking if the attack has not yet created a hitbox.
- Shards - Now need to pick up a bit more to gain one full value.
- Jhase's Shop - Powerup prices are now a bit more expensive. Inactive holograms are bigger. The amount of weapons and powerups are consistent every time. Shop items now have an icon under them to show what item type it is.
- Player is now able to walk through props when pushing against a wall.
- Player Dodging - There's now a slight dodge window after pressing the dodge button. So even if the player is a bit early they will still do a delayed dodge. This will make it much easier to quickly get up from a tumble.
- Updated area graphics for The Void.
- Enemy bullets are now drawn on top of everything else.
- Player now destroys medium lootables when sprinting.
- Player UI now shows current loops instead of wins on current difficulty.
- Player is now invincible when exiting an area.
- Arc projectiles (like Formless Rocks) now store who created the projectile, so even if the enemy dies before killing the player the 'Killed by' message will know who caused the death.
- All elemental reactions are now friendly.
POWERUP CHANGES
- Back Buckler - Now does not break and has a new look.
- Exploot has been removed.
- Blast Chunks has been removed.
- Snake Bullet Lotion - Now only the bullet with snake bite has snake motion. The snake bullet now has a snake head.
- Frog Bullet Lotion - Now only the bullet with frog explosion has the frog motion. The frog bullet now has frog legs.
WEAPON CHANGES
- All Ranged Void Weapons - Doesn't spawn exploding crystals anymore. Their bullets now have a different mechanic that makes them turn around and fire themselves again. Most of them are now 'Rare' instead of 'Ultra Rare'.
- Buccaneer - Temporarily removed until it's reworked to be a more fun gun.
- Shotgum - New visual and sound effects.
- Pap Pap - Slight color tweak.
NPC CHANGES
- Boss Corpses are not pushing the player anymore, they are not possible to stomp anymore either.
UI CHANGES
- Ranged weapons with idle animation now play their idle in the win screen.
BALANCING
- Void Challenger - Does not give a Powerup Bundle anymore, gives less Shards.
- Bosses now share the amount of break points, so even if there are two bosses it will be as many break points as when fighting just one.
- Currency Eater - Now hungrier.
- Normal Loot Vortex now have a lower chance to spawn multiple weapons.
- Ammo pickups now give 25% of the weapons max ammo/durability on each pick up instead of a custom amount for each weapon.
- Starter weapons start with full ammo/durability.
- Health Upper - Can now only be used once.
- Mixing electricity and water is less effective.
- Mixing fire and poison is less effective.
- Ice Cubes - The reaction between water and ice now decrease the ice element radius for each ice cube. The ice cubes do less damage.
- Electricity damage on bosses have been nerfed.
POWERUP BALANCING
- Token of Jhase - Each stack now only gives a 10% discount. Now 'Uncommon' instead of 'Common'.
- Hurricane Sole - It doesn't fling enemies far anymore making it easier to do additional stomps.
- Elemental Pepper - Reworked to activate randomly before an attack then deactivating afterwards, instead of having an active period.
- Orphan Ghost Boy - Now 'Uncommon' instead of 'Common'.
- Back Buckler - Now 'Uncommon' instead of 'Common'.
- Boom Bomb Button - Now 'Ultra Rare' instead of 'Rare'.
- Poison Button - Now 'Rare' instead of 'Uncommon'. The poison radius is a bit smaller.
- Criminal Isopod - Now 'Rare' instead of 'Uncommon'.
- Toxic Sole - Elemental radius and time have been nerfed.
- An Ab - Lower crit chance and damage.
WEAPON BALANCING
- Samurai's Choice - Now 'Rare' instead of 'Ultra Rare', balanced to fit new rarity. Should now destroy walls more reliably.
- Begunner - Less ammo
- Double Revolver - Less ammo.
- Bedagger - Less durability.
- Becleaver - Less durability. Slower attack speed and lower damage.
- Pap Pap - Less ammo.
- Coldoid Broadsword - Ice now lingers longer.
- Voidunker - More durability.
- Voidasher - More durability.
- Coldoid Hammer - More durability. Slowed swing speed a bit.
- Bostaff - More durability.
- Striker - Now has more random movement but also a bit homing.
- XXL - Now has a truly broken targeting system.
- Vaporizer - Now has weird movement to its bullets and fires more bullets.
- Cinerator - Fire no longer bounces on ground but acts more like fire.
- Homerun - Less durability.
- Coldoid Dagger - Less durability.
- Aggressor - Better accuracy, higher rate of fire and more max ammo.
- Mining Laser - Damage boost.
- Longshot - Damage boost.
- Quadzooka - More ammo, random movement on rockets but also a lil homing.
- Hotgun - Bullets move more like fire now.
- The Invader - Slower fire rate, higher damage. Made it have 100 max ammo instead of 200.
- Cinerator - More ammo.
- The Hog - No windup, damage boost, doesn't penetrate and has way more recoil.
- Coldoid Hypotherminator - No windup, damage boost, doesn't penetrate and has more recoil. Less ammo.
- Shotgum - Less recoil, faster firerate, smaller clip.
- Triblaster - No windup and shorter range.
- Shotgunner - More ammo, less damage, less range, slower bullets and is now 'Uncommon' instead of 'Rare'.
- Battlerattle - Less damage, less range, slower bullets and is now 'Uncommon' instead of 'Rare'.
- Brine Gar - Damage boost.
- Voltcaster - Shorter range.
- Pap Pap - Movement of bullets is more fun now.
- Siegemaster - No windup, longer range, less high-flying bullet.
- Tennis Racket - Faster firerate, slower balls, balls now bounce on ground.
- Aquaxi's Trident - Lower range and waterlike movement.
- Igniter - Firelike movement and now makes small fires where it hits.
- Zapper - Less max ammo and can now only penetrate 5 enemies. Now 'Ultra Rare' instead of 'Rare'.
NPC BALANCING
- Formless Prime - The punch attack now have a bit longer tell in the harder difficulties.
- The Matriarch - Shoot attack now does not pierce through walls.
- Emeraldon Echino - Now stops spinning laser attack if its been stunned.
- Enemy run attacks can now get closer to level edges, they also do not do false starts anymore.
- Weedling - Now waits a bit longer after popping out before attacking. As well as some new particle effects to make the spawn tell more obvious.
AUDIO
- Emeraldon - New voices.
FIXES
- Fixed World End not correctly avoiding Powerup Bundle when selecting a spawn spot.
- Currency Eater - Fixed a crash that occurred if it was killed while being fed.
- Fixed a bug where Void Challenger did not give the player max health if it was attacked until it left.
- Fixed boss health not showing the correct amount when activating a Beacon in an area without a boss.
- Fixed rare case of a pathway into an area getting blocked off.
- Fixed a bug with Narrator volume not using the voice volume setting sometimes.
- Fixed an issue where some bullets got the wrong damage when blocked.
POWERUP FIXES
- Emeraldon Shielding - Fixed it not triggering on some block scenarios.
WEAPON FIXES
- Fixed weapons replaying their shoot sounds when switched back and forth quickly after shooting.
NPC FIXES
- Fixed an issue with boss corpses that made them spawn their loot again when player re-entered their area.
UI FIXES
- Player Health GUI - Fixed that going between worlds made the GUI reset back to the base health and then animate to the current health.
OPTIMIZATION
- Particles have gotten an optimization pass.
- Optimized the patch notes system, can you feel it?
