Hey Everyone,
Another update is here! Introducing the possibility for enemies to fight each other, remastered versions of Pericolvann & Gulmord, fellable yellow tree replacing the old one, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED
- enemies can now fight each other
- Pericolvann & Gulmord remasters (textures completely remade, models adjusted, etc.)
- new fellable yellow tree model (replacing the old one)
- some new stuff & changes for the crashed freeway airliner
- new collectable log
- placed some more trees on the map
- new surprised animations for some junkies
- animation for a bird stuck on a glue trap
- eating animation for opossum
- eating (reject) animation for chainsaw guy
CHANGED
- limbs of enemies no longer have random health
- removed floor of the anti-fog tent
- strong club & sledgehammer now have a high chance of causing limbs to explode
- branches/leaves/bushes now only move on the outer part (no longer floating in the air)
- lowered chance for enemies to spawn in some places (road to Pericolvann, etc.)
- improved some more sounds
- harvestable limb hit sound is now more distinct & doesn't play when enemy is still alive
- some enemies will now be more friendly from spawn
- rain effect is now more visible when standing still and overall
- improved some enemy animations
- removed high fog warning in dark fog stage
FIXED
- enemies were sometimes hitting themselves
- corpses could eat player-dropped food
- multiple simultaneous sounds when throwing food to junkies
