Hey Everyone,
Another update is here! Introducing advanced building foundations, house infestation, lootable trash containers, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED
- advanced building foundations
- house infestation (affected by fog amount)
- dumpsters & trash cans are now lootable
- some enemy wielded weapons will be dropped (firearms will drop ammo)
- enemies can use some more weapons
- placed trash cans to Pericolvann & Hazerville
- shockwave player hit sound
- pot boiling sound
- few new fluids
CHANGED
- each town/city now has one erupting geyser
- constant fog in Hazerville no longer sums up with the world fog
- slowed down thirst & hunger (still affected by difficulty)
- increased chance for bottles to spawn with some random fluid
- drinking unpurified fluids will reduce your strength stat
- each fluid now also affects your stats in some way
- doubled hydration increase when drinking from a bottle, etc.
- your stamina fully recharges when you swim out of water
- non-corrosive fluids have much lower chance to break a bottle
- geyser eruption warning message now shows GPS coords
- GPS now spawns in a different location
- cabinet/closet triggers are now bigger and move with the openings
- increased the damage of chainsaw
- improved/remade some effects
- improved some sounds
- description appears after a bit longer to avoid flicker
FIXED
- destroyed vehicles were still drivable
- fire was rarely damaging the player
- some environmental objects could disappear after load (e.g., missing pool)
