Hey Everyone,
Another update is here! Introducing an expanded version of Hazerville, out of bounds lands, noticeable optimizations, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED
- expanded version of Hazerville
- out of bounds lands
- some noticeable optimizations (possibly up to 30fps increase)
- partially remastered Hazerville
- wire fence is now breakable, save-persistent and will drop wire & pipe
- player blood burst effect when you're being shot at
- some enemies can now use an SMG
- indoors ambient sound
CHANGED
- you can no longer extract tape from metal sheets & plywood
- building destruction option now also prevents enemies from damaging your base by shooting
- world ambient sounds now muffle when you walk inside of a building
- random ground objects affected by fog will now stay even if the fog levels drop
- shortened the log pick up sound
- improved road textures
- the curved pipe weapon now also has a higher chance at causing limbs to explode
- adjusted & moved some props
- hazmat shooter enemies can now spawn without any weapon
- slightly increased flashlight range
- rain sound now plays simultaneous with the visual effect
FIXED
- strange angle of vehicle versus outside view when looking around
- you'd sometimes bounce in the air a little when an enemy shot at you
- random spawned ground items & berries would float in the air after pick up (if full inventory)
- big flying ballsack enemy kept moving even when the game was paused
