Hey Everyone,
Another update is here! Introducing the City of Milfort, more lore, improved distance haze, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED
- City of Milfort (no interiors)
- more lore
- pots can now spawn inside houses
- player hard landing sound
- some road optimizations
CHANGED
- tall buildings & hills will be less obscured by distance haze
- randomized Urdust starting position (to avoid long Urid stalactites)
- renamed build Yellow Fog Collector to Defogger
- renamed build Urdust Meter to Fog Meter
- renamed build Light Candle to Candle
- candle will now last permanently & won't damage its surroundings
- candle light now has a slight flicker
FIXED
- object inside a plastic bag got used up just by initiating the placement
- some tables in Gulrood would move physically but not visually
- some missing textures in Gulrood warehouses & Hazerville
