Hey Everyone,
Another update is here! Introducing high Yellow fog patrolling van, Urlid-fueled chainsaw, possibility to collect other liquids, some changes and a few fixes. Please continue to post your bug reports and feedback in Community Hub or in the linked Discord server.
See you in two weeks!
Old saves will load value items and liquid containers empty (after first load).
ADDED
- patrol van in high Yellow fog (ramming player, dropping off hazmat shooters)
- new tool/weapon "Urlid chainsaw"
- different liquids collectable with a bottle (water to extinguish a fire)
- crawl spaces under some houses
- root cellars on the side of some houses
- transparent house tenting build
- opossum den random spawn
- Urid random spawn
- new collectable log
- more lore
CHANGED
- Urlid purity now also affects weapons/tools
- cardboxes, etc. won't respawn near your base
- item description damage meter is now segmented for easier reading
- purity detector can now detect other liquids
- temporary campfire lasts longer
- Urlid purity affects Urdust spawn count
- improved hazmat shooter accuracy and increased health
- campfire burn out indication
- some toilets will spawn with water, instead of Urlid
- less birdsnests
- crows are now faster
- bottle icon and description
FIXED
- flying hazard sometimes stuck in a sitting animation
- available Urlid amount not refreshing on Urlid tools/weapons
- breakable thud not heard on break
