Hey Everyone,
Another update is here! Introducing some interiors for Hazerville, cabin building, stronger craftable axe, item extractor, some changes and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the linked Discord server.
See you in two weeks!
ADDED
- City of Hazerville interiors & additions
- cabin building
- new item/weapon "Metal axe" = metalSheetAxe + acid (stronger)
- new item "Extractor", can be combined with, e.g., ammo to get gunPowder
- inventory quick item transfer (shift + leftMouseButton)
- killed enemies now leave a save proof skeleton after a while (can be harvested for bones)
- new item "Resin" (edible, spawning randomly on trees)
- new item "Bone marrow" (edible, bone + extractor)
- new coal recipes (flintNsteel + organicWaste/cloth)
- new fire arrow recipe (resin + arrows)
- new glue bar recipe (resin + coal)
- new protein bar recipe (resin + mealworms)
- more fog meters around map
CHANGED
- urge speed is now less affected by fog
- you can now walk up steeper slopes without jumping
- hazmat shooter enemy can now shoot in angles & no longer attempts to shoot through obstacles like buildings
- hazmat shooter enemy now drops pistol rounds after death
- player meters now appear in inventory even when HUD is disabled
- custom wall & ladder now both require only single plywood
- building damage bump map will now appear after the object was majorly damaged
- increased Urid stack count from 10 to 32
- reduced the size of a piss meter to fit with other meters
- fire arrow is now made from Molotov instead of alcohol
- eating rose hips now slightly increases health
- fog meter sirens only start sounding after fog reached over 95%
- adjusted urge filter & music threshold, intensity
- logs can now be closed by pressing one of the mouse buttons
- hotbar slots are now a bit more noticeable
- improved the look of explosions
FIXED
- some scene flash on main menu appear
- grenade caused multiple explosion sounds
- if a lot of purifiers were built particles would be popping in and out
- wrong step sound was playing when walking over buildings
