Hey Everyone,
Another update is here! Introducing a new enemy, interiors for the town of Pericolvann, herbal mixes, some changes and a few fixes. Please continue to post your bug reports and feedback in Community Hub or in the linked Discord server.
See you in two weeks!
ADDED
- new special enemy
- interiors for some of the Pericolvann houses
- Pink herbal mix (nettle + thistle)
- Yellow herbal mix (nettle + dandelion)
- loot may spawn on the small Pericolvann ships
- interior & loot for red containers around the Pericolvann container ship
- music volume setting
- new resolution setting (2560x1440)
- fovs/mouseSens min & max values
- loading screen hint
- few new item combining sounds
- new props/objects
CHANGED
- Urid now crusts on top of other Urids
- you can now crouch midair (resolving the sometimes unresponsive crouch & crouch jump)
- reduced Urlid purifier Urdust emission & increased purity limit to 90%
- guarding now has much wider angle
- detonating an anti-fog bomb now reduces Yellow fog randomly, ranging from 50% to 60%
- "Herbal liquid" is now made from any of the herbal mixes + alcohol
- giant worm requires at least a bit of Yellow fog to appear
- collision improved & optimized in Pericolvann
- item description now appears if you hover over its icon
- slightly reduced energy reduction when sprinting
- increased overeating limit & added a hint text saying you're full
FIXED
- limb explosion caused by a shotgun lead to spawn of multiple items/particles
- flesh items dropped from limb explosion respawning repeatedly after a delay
- when Urlid purity limit was reached in the purifier it still emitted Urdust
- charging fat guy was sometimes missing charge animation when charging
