Hey Everyone,
Update v0.77 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED
- main story additions
- sound muffling (sound that's far away or behind obstacle will be muffled)
- dark/bright fog when looking inside/outside cave, sewer, and so on
- more house props
- underwater explosion effect
CHANGED
- hazmat enemies won't turn against each other
- contamination player stat will no longer increase when fog is high
- Urid flakes will now start falling when fog is above 80%
- explosion size now affects its sound
- improved Urblob rendering
- improved some textures
- lowered volume of some gun & explosion sounds
FIXED
- train cutscene could be triggered again after reloading a save
- static corpses/carcasses weren't saving their destroyed state
- lightning strike flashes were visible underground
