Hey Everyone,
Update v0.75 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED
- buildable custom sliding door
- new stat Addiction
- new cave (near Milfort)
- some cave entrances are now blocked by dirt (require shovel)
- airport gate in Milfort can now be opened
- new collectable document
- hint for collecting pot, clock, & solar lamp
- diggable ground hint
CHANGED
- Urid stalactites will eventually disappear by themselves
- relocated the pickup to Milfort
- back of semi & pickup now renders below buildings
- relocated the pump shotgun to Milfort
- relocated the TBS to pump shotgun position
- reduced TBS projectile spread
- hazmats will no longer off themselves
- shopping cart, shopping basket, & mannequin can now be destroyed
- Urblob now floats on water
- diggable ground can now be removed with explosives
- reduced diggable ground health
- adjusted values of some consumables
FIXED
- some instances of vehicle disappearing
- looking away from a vehicle triggered damage sound
- underwater vehicle damage sound never stopped playing
- screen shake increased with frame-rate
