There was a long period between patches due to learning Blender and learning optimization techniques to improve performance.
- Lots of optimizations to almost everything in the game. LODs, occlusions, etc.
- Most buildings in game have been replaced with my own objects I created instead of Unity store assets. ( Still use a lot of those all through the game but working towards eliminating most)
- Added NPCs that wander the town and will stop at certain spots to perform actions. Spent a decent amount of time learning to rig and properly import into Unity from Blender. Had to get fbx from current model and lower its polygon count to help increase performance.
- Minor bug fixes.
