
Hi all,
This update enhances the saving and loading capabilities a lot. So far, only the state of the locks got saved but from now on the position and state of almost everything is stored. That way, you can save your beautiful artworks you created with the items (post a screenshot!) or even the mess you leave behind :D
Your old saves are still functional and get converted the next time you save.
You can save and load anytime during the game and the best part is, it works in multiplayer as well. If you load a game, every player gets the same state. This can also be used to update the room for everyone should items run out of sync (e.g. a door is open for one player and not for the other). The room state is also synced to everyone at the start of a multiplayer game so for example, you can play the game alone for some time then invite some friends and continue together. If you find any issues let me know, I am sure there are some scenarios that can cause new glitches.
Additional to that there were a few other small improvements listed below. I hope this helps you in your escapes!
- two players grabbing an item at the same time should result in the item dropping on the floor so it won't get stuck in your hands
- ask if you want to save on quitting the game
- no more object preview when you can interact with an item
- added some hints in the UI, how to join a room, using F10 etc.
- show last changes in the main menu when hovering over the version number
- fixed rotating of objects (hold R)
- fixed the vase ;)
- fixed the reset of certain objects when using F11 to reset everything
- fixed some colliders
