Patch 11 adds more content outside of fixes, including 5 Zombies, 21 Animations, an XP System, Ragdoll Fixes, and Much More! I've also added separate health per zombie type. There's also heaps of other bug-fixes and features I've added from the community discussion. See the changelog below:

Gameplay Additions
- XP System has been added
- Player Stats have been added
Zombie Additions
- New Zombie Type Added (Swat)
- New Zombie Type Added (Police)
- New Zombie Type Added (Mutant)
- New Zombie Type Added (Patent)
- New Zombie Type Added (Civilian)
Zombie Changes
- Old Zombie had aged animations removed
- Health is now dependant on zombie type
- Standing up animation is now played
Physics Changes
- Ragdoll has been re-made to be more reliable
- Impulse on ragdolls after death has been reduced
