Patch 9 adds a framework for attachments, with Red Dots now added to loot pools! With much more, including recoil, crouching, invisible walls, higher time to kill (AK and Bizon), fixed physics, etc. Not only are these changes being added, but there's also heaps of bug-fixes and features I've added from the community discussion. See the changelog below:

Gameplay Additions
- Recoil has been added (higher rate of fire = more recoil)
- Crouching is now possible when stationary, also reduces recoil
- Red Dot Sights are now added to loot pools (except for shotgun)
- Invisible walls have been added to all raised objects (boxes, tables, etc)
- School spawn no longer clips with the camera
Interface Changes
- All Operations are now selectable from the same menu
- Standard Operations now has a mode and map selection
- Main Menu mouse visibility now works as expected
- 'Inventory' spelling on controls has been corrected
- 'C - Crouch' has been added to the controls
Weapon Changes
- Shotgun does 2 hit damage past 200m, and 1 hit damage before 200m
- AK and Bizon sending slightly reduced damage has been fixed
- AK now has the name'AK-74s' instead of 'AU-74u' to reflect model
- Changing current weapon is now much faster and responsive
- Weapons correctly auto-reload after using all shots, except when aiming
- Bullet casing spawn location has been slightly modifed
Zombie Changes
- Zombie's now despawn after 30 seconds (from 300)
- Zombie's no longer stand still after spawn
- Zombie physics is slightly lower and less powerful
- Zombie's don't have any issues with the gym doorway
- AI Intelligence slider has been added to main menu*
*currently locked while i fully test every value
Removed Features
- The marketplace is still disabled while i finish the last few bugs
