Patch 7 introduces more player feedback, featuring new zombie ragdolls, ADS polish, blood improvements, spawning fixes, optimisation, and much more! Here's the changelog:

Weapon Changes
- ADS now perfectly matches Crosshair
- Bullet raycasting is now perfectly in sync
- Weapon models have been improved slightly
- Weapon angles have been improved significantly
- Weapon's can now be used while jumping
Zombie Changes
- Blood now spawns where each bullet hits
- Blood has been optimised in almost every area
- Blood being deactivated has been smoothed out
- Blood is no longer dependant on the zombie being alive
- Zombie hitboxes have been improved further
- Zombie ragdoll is now slightly more realistic
- Zombie ragdoll now gets pushed with bullet impacts
- Zombie's now have collision and can't be pushed*
*let me know about this change, it can be reverted :)
Zombie Attack Changes
- Zombie's give the player more space when attacking
- Zombie can't attack unless close to the player (1m)
- Zombie can't attack unless they're still alive
- Zombie attacks are now much more responsive
- Zombie attacks are now much more reliable
- Zombie delays between actions has been reduced
Map Changes
- 'School' player spawn has been rotated to face the map
- 'School' zombie spawn has been moved to the locker room
- 'School' old zombie spawn has been blocked off
- 'Manor' collision and teleporting has been improved
