Here is another The Ancient Lands update everyone. I hope you all had a good week and have a blessed Sunday.
Tweaks:
*Did some final readjustments on the Spell Ward regarding spell placement
*Whenever a Watch Tower is destroyed and there are Archers in them, the Archers
are now able to go into other towers unlike before
Additions/Features:
*When a building is selected, an outline will be created showing that it is selected
*You can now destroy buildings at will to free up space if needed. Pressing Delete
when a building is selected (Except the Village Center) will destroy the building
and give you 50% resources back
Balance Changes:
*The Warrior damage has been increased from 27 to 35 and gold cost from 120 to 140
*The Shield Bearer is now classified as a higher level solider and requires 450 gold to train
instead of 280
*Armored Pike Man gold cost raised from 550 to 725
*Cavalry gold cost raised from 750 to 950
*Stable cost gold has been raised from 600 to 1400 since it grants access to the
powerful Cavalry and has been regarded as a unit progression building
*Forge gold cost massively increased due to the fact it has the valuable Armored Pike Man,
the AoE damaging Firework, and it is classified as a unit progression building
Bug Fixes:
*Fixed a bug where if an enemy unit destroys a wall, it destroys the nearest unit or building
*Fixed a bug that if you try to construct the Spell Ward and something is in the way, it
changes your building selection to the Stable
