This is an update to The Ancient Lands. Below is the all the changes done to this version of the game
Additions:
*Displays in text what the numbers in the upper left corner mean
*Added a level selection system. Beginning next update, new maps will be added with
different features.
Balance Changes:
*Minor Defender health increased from 370 to 410 and damage from 10 to 16
*Cavalry health increased from 600 to 700 and damage from 40 to 58
*Fairy health increased from 800 to 1000, damage from 60 to 75 and armor from 13 to 15
*Only one Temple may be built, but the number of villagers allowed in the building
has been increased from 15 to 25
*Gold cost of Cavalry decreased from 1000 to 750
*Fire Burst Spell damage increased from 205 to 285
*Increased the spawn points of enemies (less enemies in later stages), but increased
the stats of the majority of enemy units
*The Mist (late game enemy) has been massively buffed in terms of damage and health
*The Vampire and Greater Werewolf has been buffed considerably
*Stone Launcher damage has been increased from 15 to 20
*Archer damage increased from 17 to 21
*Shock Healer damage increased from 28 to 36
*Prayer Tower damage greatly increased from 150 to 250
*Firework initial shot damage increased from 10 to 18
*Armored Pike man health increased from 385 to 450, damage from 34 to 38
and armor from 9 to 10
*Shield Bearer health increased from 350 to 400, damage from 17 to 20, and
armor from 11 to 13
*Maugh health increased from 300 to 360, damage from 25 to 30, and armor from 3 to 4
*Changed the amount of time of a whole day from 180 seconds to 112.5 seconds (Quickens
the pace of game progression)
*Gold cost of Shield Bearer decreased from 400 to 280
*Gold cost of Shock Healer decreased from 400 to 350
*Gold cost of Firework decreased from 1350 to 1100
*Amount the Healing Spell heals per second increased from 17 to 20
*Prayer cost of Guardian Spell decreased from 150 to 90
*Prayer cost of Fire Burst Spell decreased from 125 to 100
*Prayer cost of Fortitude Spell decreased from 150 to 125
*Prayer cost of training Minor Guardians from 30 to 20
*Gold cost of Forge decreased from 2000 to 1500
*Repel Evil Spell damage/s increased from 14 to 24
*Warrior gold cost decreased from 160 to 120
*Warrior damage increased from 22 to 27 and armor from 3 to 4
*Significantly decreased training time of majority of units in the Barracks.
Bug Fixes:
*Fixed a bug where pausing the game did not halt the spawn of enemy units
*Fixed a bug where spells would continue to damage and/or still deal effects when the game
is paused
*Fixed the time of day transition. Will slowly change color instead of jumping around
*Fixed a bug where units stuck inside each other would still continue to move
if after the game is paused
