Hi,
This week we've changed the Ability System in the game quite a bit.
Player can choose between 3 Exo-Skeletons. (only one will be available in Early Access)
In full game, once an Exo-Skeleton is unlocked, players will be able to change their Exo-Skeleton from the Players Upgrade Panel.
Each Exo-Skeleton has its own set of Active Abilities.(8 for each at the moment)
Players will be able to assign 4 of those Active Abilities to buttons.
All Exo-Skeletons share a Passive Ability Tree.
Every node in Passive Ability Tree adds several stats to the player.
There are 40+ stats and 34 Passive Ability nodes at the moment (subject to change)
Work in Progress Passive Ability Tree

When you level-up you gain Passive Ability Points and unlock Active Abilities.
On top of all those class customizations, we also have weapon and exo-skeleton components.
So there'll be quite a few ways to customize your gameplay :)
We also made a small addition to AI.
AI now staggers (short animation) if it gets damaged from its Health.
Damages to a shield do not stagger AIs.
