This patch applies the endless beta changes to the main branch, as I didn't receive any bug report from the beta testers.
Bug Fixes
- Fixed bug that caused the AI to go berserk if the FPS Limiter in Options > Graphics was set to 60fps
- Removed Kaya's Sukeban Takedown corner infinite (now max 3 repetitions)
- tweaked the Infinite Prevention System to take care of similar occurrences with other moves
- Fixed an issue with INDEPENDENT additional objects that made them ignore the Y axis offset (this one might be relevant for modders, as the only character which made use of them was the Haemophage/Noctiphage)
New features
- In the stage "Afrer Hours", the NPCs Shaz and Mr. Daevka will now disappear if any of them is selected by one of the players as characters
- the three bonus story scenes (between End of the Beginning and Ride the Lightning) have now clear unlocking conditions stated in the description
Moveset adjustments
- Shaved 2 frames of recovery from Kaya's 3K 5P, in order to allow for easier natural combo into Sukeban Takedown
