
Greetings, heroes!
Miore here. Welcome to another update where we’ll summarize last month’s progress.
Game Update
■ Story
- Updated and proofread main story content.
- Implemented a portion of the story script.
■ Battle
- In missions with specific objectives, a battle condition pop-up (e.g., "Stay alive for 10 turns") will now always be visible.

- Corrected animations for generic units and NPCs.
- Improved visual design for maps in the Boss battle and unique events.
■ System
- Fixed several issues that disrupted gameplay.
- Improved loading times between story and battle scenes, particularly on weaker hardware, where the game previously paused briefly after loading the map to allow all elements to load.
- Resolved an issue where some assets were misaligned at certain minor resolutions.
- Fixed a memory crash issue.
- Addressed a graphics rendering bug reported on the Unity forum, caused by texture size.
