Hello everyone!
This week was focused on interface improvements.
Basically - how to make the game less annoying.
There were a few key issues, like people complaining about unskippable panic.
But I'm still on the fence with shift-adding more units for a selection. (like in standard RTS games)
Progress:
- Universal pause, stops Panic/Charge/Skill sequences.
- Visible button shortcuts
- Selection box is easier to draw now (ignores enemies and disabled units)
- DoubleClick to select a single unit for an Advance
- Fixed immortal units. You could save a unit if you pressed pause at the right time. The unit would stay alive with 1 HP.
Thank you! ːsteamhappyː
Arek
