

Corporate greetings everyone!
The on-boarding process has received some much needed restructuring to help newly assembled Bit Bots find their way. The tutorial now only consists of a single level, with multiple rooms and easy to understand challenges which will cover most aspects of the action faced on the planet.

In order to boost employee-morale we’ve invested in some new musical pieces. As cream to the metaphorical cake we even added some fresh new challenges and achievements!

Further work has been made on the upcoming biome “The Lab”, but we’re not quite ready to set you loose there just yet. Please be patient a little longer!
If you run across any non-cactus bugs, nauseating visual input, or confusing behaviour, be sure to contact us using our common channels like Twitter or Facebook.
Or chat it up with the devs and other scrappers!

Make the corporation proud and do what you are programmed to do!. Remember: You are expendable, the resources aren’t!
Brain-in-a-jar
CEO D-Corp

FULL CHANGELOG
Gameplay
- Completely remade the tutorial level
- Rebalanced the game slightly to make it less hard
- Made acid faster on Bridge The Acid
- Rebalanced flamethrowers to be a bit stronger
- Made custom challenges to all levels
- Added “Confirm to Quit” prompt
- Added a few new achievements
- Removed annoying walls on Acid Boss
Visuals
- Added My Nilsson to Credits as “Studio Manager”
- Made UI to ammo dispenser and micro turret larger
- Added confetti to tutorial celebration
- Modified green player color to look less similar to aliens
- Added “Challenges” To pre-invasion prep screen
- Rescaled planets in level selection
- Rescaled enemy and turret stickers
- Rescaled Earthflower unlock mesh
- Rescaled Plunger unlock mesh
- Added planet location marker on Acid biome
- Made BossCactus flowers have Cactus Butts
- Tweaked Juice Blobs
- Fixed so that enemies won’t make the player be outlined against them
Audio
- Added music to tutorial
- Added new music to Acid and Lab
Bugs
- Fixed a wrongly offsetted box on Climatic Turtle
- Fixed player focus on “Level summary”
- Fixed music audio group
- Fixed glitch where you could move thumpers sometimes
- Fixed acid clipping issues (which destroyed scraps)
- Made it so that you can throw immediately after picking something up
- Made enemies unable to jump directly into recycler
- Fixed flamethrower canister auto-aim
- Fixed framerate issues in menus

We are still hammering away on the secret Lab biom with Internal playtesting, tweaking the game design and working with some problematic perspectives. We want to make that update a BIG ONE, with all the bells and whistles.

Until the next update, why not join the discord and suggest some hats!?
Catch you later!

Anders (@Cannonfood)
Frogsong Studios
