
Welcome Bit-Bots!
Today, I am proud to present you with the latest news regarding D-Corp! This includes, but is not limited to, drastically improved features as well as brand new content.
We now tick all the boxes for “Full Controller Support” on Steam. This means that each and every player can control their destiny to the fullest! As a result of this we will no longer need to accept complaints connected to “pits”, “spikes” or “falling into”.
Additionally, we will now distribute proper “compensation” for a “job well done”. By completing the company challenges in a level, you will receive a reward in the form of a glorious hat or hat-like object! Some challenges are more difficult than others, but you can always try again if you fail. You don’t have to succeed on all challenges in one go either! As long as you complete each level challenge at some point, you will be rewarded with the hat of your dreams! After all, “display your success on your head” is one of D-Corp’s many brand philosophies that we take seriously. Make us (and, by extension, yourself) proud by giving 110%!

In unrelated news, the company has received complaints regarding “difficulty”, “impossibility” and “I can’t feel my legs, please send help!”. Naturally, we care a lot about our cost-friendly and disposable Bit-Bots, enough to even address some of these complaints. Balancing has been made across the board, especially focused on scenarios with only a single player. More ammunition, fewer hostiles and some environmental balances should improve your experience while collecting our delicious cactus juice. While we still encourage everyone to play the game with friends or even colleagues or acquaintances, we will now aim to make the game less depressing for people playing alone.
If you find ANY issues, please don’t hesitate to contact our Feedback Department using one of the available channels.

Brain-in-a-jar
CEO D-Corp

Visuals
- Updated level markers.
- Updated look of enemy paths in the invasion preparation phase.
- Updated look on enemy warning arrow.
- Sprinkled the surface levels with destructible flowers.
- Updated Ammo UI on all turrets.
Gameplay
- Added full controller support.
- Pause game on “Controller Disconnected”.
- Thumper turret now adapts the amount of charges based on player count.
- Enemy spawn amount now based on player count.
- Made Cacti drop slightly randomized amount of scrap candy
- Tweaked Enemy paths on Turn up the heat level
- Overhauled balancing
- Added customization rewards to completing challenges on a level
Level changes
- Fixed left bridge on “Bridge The Acid”
- Added working challenges to “Big Slime”
- Widened the pit, and other visual changes on “Climatic Turtle”
- Changed layout and replaced turrets on “Pool Party”

Thank you for taking the time to read this post.
We are looking forward to hearing from you and I will continue to post regular updates and a roadmap to show you how we plan to reach a full release. Please don’t be shy on posting feedback on our forums and discord.
Our most difficult task right now is to nail the difficulty, so if You are having special trouble with a level make sure to tell us.

Anders (@CannonFood)
- Frogsong Studios
