
⭐Changes inspired by our community!
Major Features
- New Playable Character - Octave: New range hero with 11 unique spells to unlock
- New World to Explore - The Coral Archipelago: New assets, new traps and new enemies
- New Zodiacs Battles: Scorpio & Pisces. Face these 2 members of the Orphnée family
- Scorpio & Pisces challenges: Get their summons through their challenges
- Sun Room: Exchange your quartz to access powerful spells
- Moon Room: Exchange your maximum life to access Zodiac unique powers
- Zodiac Spells: Find and use 7 news powerful zodiac spells: Taurus, Virgo, Capricorn, Sagittarius, Leo, Pisces and Scorpio
- Echo Isles Room & Summon your Friends: Pick among 15 different summons of your friends so they can help you during your run
- New Miniboss - Draco: Fight a dangerous new Miniboss
- community inspired ⭐ Andromeda's bar interior: Visit the Zodiacs there and the more victory you have against them, the more likely they are to join you
- Affinity Zodiac: Your Constellation sign can now randomly help you (once you met at least once) and will more easily join you in Andromeda's bar
- community inspired ⭐ Pixel Art Animated Portraits: Legacy Portraits will still be accessible through game options but default portraits will now be Pixel Art and hand-animated
- Fight Rooms Rework: Complete rework in order to have waves / difficulty depending of level of the room
- New Affinity System: Spells now have elemental affinities (fire/ice/thunder/poison and neutral) and they gain power with related elemental gambits attached (up to 100% bonus damage)
- New Synergy System: Rework - Many Auras have been reworked and a dozen additional new auras have been added
- New Synergy System: Rework - Many Gambits have been reworked and a thirty additional new Gambits have been added
Small Features
- New effect: Ignition: Burns enemies over time and inflicts burn stacks
- New effect: Fire Wisp: Summons a fire whisp that follows the hero, shoots enemies and inflicts burn stacks
- New effect: Sapling: Summons a small sprout that runs, explodes against enemies and inflicts poison stacks
- New effect: Slime: Summon slime that bounces and inflicts poison stacks
- New Effect: Plasma: Create a lightning laser that pierces enemies and inflicts lightning stacks
- New Effect: Cumulonimbus: Summons a cloud of lightning that blasts enemies and inflicts lightning stacks
- New Effect: Thunder Orb: Create a lightning orb that persists on the field and inflicts lightning stacks
- New effect: Snowflake: Create a snowflake around the hero and inflicts freezes stacks
- New effect: Ice Idol: Create an ice idol that hits enemies and inflicts freezes stacks
- New effect: Stalactite: Sends ice spikes bouncing off walls and inflicts freezes stacks
- New effect: Critical: % chance to inflict a critical hit
- Summon Zodiac: (Rework) Taurus: Now deals immense damage to all enemies on screen
- Summon Zodiac: (Rework) Virgo: Now deals damage to enemies and has a % chance to spawn when hitting enemies during the hero's basic attacks
- Summon Zodiac: (Rework) Sagittarius: Now follow the players by shooting arrows continuously and end up with a strong attack
- Pantheon Room: Backers statues Room in now accessible in the Garden
- Spells Reworks: We removed some of the beacon utility spells
- Spells Reworks: Some common & specific spells have been visually and gameplay reworked
- Spells Reworks: Dodge effect has been added to several spells, when a spell has it you are invincible during certain frames of the spell
- Voices feedback: When being hurt and when casting spells
- Camera: In several places we improved camera
- Camera: Camera movement when Zodiacs do their ultimates
- Camera: Camera is less zoomed by default
- Camera: Challenge Sagittarius: Camera is more dezoomed
- Cetus Room improvement: Better descriptions of the gambits, new categories of gambit and third random loot is more frequent and can only be a slot unlocker
- Elites visual rework: Elites have been visually reworked a lot
- Lupus Miniboss: During ultimate, a magnet effect affects player
- Spells altar: New category of altar you can find during your runs where you can choose between 2 spells
- Memory Fragments: You can now only get Memory Fragments from characters you already crossed
- NG +: Thorn feedback improvement
- Enemies: Improved behavior placement for many enemies
- Enemies: Stacks effects above enemies visual rework
- Enemies: Enemies placements have been globally improved
- Enemies: Improvements of movement behavior for some enemies
- NPC: Oloon - UI opens on last unlocked element
- NPC: Poetic Peddler UI does not show locked characters spells anymore
- Special rooms cannot appear twice in a row anymore
- Faster end of levels & appearing in levels
- Accelerated Aura pick-up
- Accelerated Spells/gambits pick-up
- Enemies projectiles improvements (visuals & behavior)
- Yalees summon improved (visual and gameplay)
- Game now playable with dpad of controller (game and interface)
- Jump crystals lisibility has been improved
- Spell order is reseted when coming back to the hub
- UI is not removed when staying IDLE
- You can now rush in Healing rooms and still get the heal/mana orbs
Balancing
- Ayla Spells: Mana costs have been reduced
- Ayla Spells: n°428 Metal Star: Visual improvement. Damage increased
- Ayla Spells: n° 17 Toxic Bomb: Visual improvement. Improved area of effect. Damage increased
- Ayla Spells: n° 249 Unrelenting Tornado: Visual improvement. Improved area of effect. Damage increased. Go through enemies without making them move.
- Ayla Spells: n° 888 Fatal Dash: Much faster to use. Deal multiple hits. Damage increased. Added ""dodge"" effect
- Ayla Spells: n° 086 Lighning Speed: Damage increased. Added ""dodge"" effect
- Ayla Spells: n°12 Electric Scalpels: Damage increased
- Ayla Spells: n°840 Doppelgenger: Improved area of effect. Damage increased. Deal multiple hits. Added ""dodge"" effect
- Ayla Spells: n+675 Moon Arch: Damage increased. Deal multiple hits. Added ""dodge"" effect
- Ayla Spells: n°005 Astral Powder: Damage increased. Added ""dodge"" effect
- Kiran Spells: Mana costs have been balanced
- Kiran Spells: Lightspeed Fist: Damage increased. Do not hit multiple targets anymore
- Kiran Spells: Ground Pound: Damage increased. Deal multiple hits. Added ""dodge"" effect
- Kiran Spells: Ultra Loaded Knucles: Damage increased. Deal multiple hits. Added ""dodge"" effect
- Kiran Spells: Energy Projectiles: Damage increased
- Kiran Spells: Windturner Up-smash:Damage increased
- Kiran Spells: Cutting Kick: Damage increased
- Kiran Spells: Rententless Fury: Damage increased
- Kiran Spells: Helping Hands (Got It?): Damage increased. Deal multiple hits
- Kiran Spells: Flamins Slide: Damage increased. Added ""dodge"" effect
- Spells & Gambits: Spells level change is bigger between worlds and balancing of empty slots on looted spells
- Spells & Gambits: Number of Gambits on spells by default has been greatly reduced
- Spells & Gambits: Slot unlocker price has been increased
- Spells & Gambits: Spells have minimum 2 unlocked slots and the slots probabilities have been reduced
- Common Spells: Fireballs: Damage increased
- Common Spells: Thunder Orb: Visual improvement. Improved area of effect. Higher damage rate. Damage increased
- Common Spells: Spirit Sword: Damage increased
- Common Spells: Magic Cyclone: Spell is slower. Damage increased
- Common Spells: Surrounding Spheres: Summons 5 orbs instead of 3. Damage increased
- Common Spells: Shooting Star: Damage increased
- Common Spells: Ravaging Spheres: Damage increased
- Common Spells: Glacial Spikes: Damage increased
- Common Spells: Ice thrower: Damage increased
- Common Spells: Frost Splinters: Damage increased
- Common Spells: Dark Outbreak: Damage reduced
- Common Spells: Electrospheres: Damage increased
- Common Spells: Shattering Stars: Damage increased
- Common Spells: Magma comets: Visual improvement. Damage increased
- Common Spells: Ki Blast: Damage increased. Deal multiple hits
- Common Spells: Dark Burst: Damage increased. Deal multiple hits
- Common Spells: Aqua Ball: Damage increased.
- Common Spells: Thorns Chains: Damage increased
- Common Spells: Meteor Blades: Damage increased
- Common Spells: Slashing Squall: Damage increased
- Utility Spells: Fire Spreader: Visual improvement. Improved area of effect. Stack numbers reduced. Cooldown reduced
- Utility Spells: Ice Column: Stack numbers reduced. Cooldown reduced
- Utility Spells: Thunder Strike: Stack numbers reduced. Cooldown reduced
- Utility Spells: Utility spells are now anymore a possible rewars at the end of rooms / bosses
- Effect: Target: 100% chance to inflict a critical hit
- Effect: Vulnerability is 5% per stack instead of 3% per stack now
- Effect: Freeze slows now the enemies based on stack count and the stacks are reset once the enemy comes out of the freeze
- Effect: Bosses can no longer be slowed by freeze but can trigger freeze related effects
- Pavo Feathers: Feathers of +2 and +5 are less frequent
- Minibosses: Health / damages balancing
- Minibosses: Lupus Miniboss fall attack is faster
- community inspired ⭐ Minibosses: Lupus dash attack has a more forgiveable collider
- Bosses: Zodiacs remove their stacks more often when teleporting
- Bosses: Zodiacs are now invulnerables in more attacks
- Bosses: Taurus Bull charges fire no longer hits behind him and Taurus no longer hits after he hit the wall
- Bosses: Leo's ultimate starts at 50% and now remains in his ultimate
- Bosses: Top attack laser of Capricorn is a bit higher now
- Enemies: Sylvanian Protector enemy in world 1 is much faster now
- Enemies: HP balancing
- Enemies: Lava Spider W2 enemy attacks from distance only and has an improved behavior
- Enemies: Elites HP balancing
- NPC: Zim-Zim Weakness Exploit reduction
- NPC: Itinerant merchant reset price changes with world
- NPC: Itinerant merchant altar slots are not re-filled after reseted
- NPC: Itinerant merchant altars are now always 2 spells, 1 utility spell, 2 gambits
- Global HP of Heroes have been reduced
- Fight rooms keys are now 3 by default then 4 with difficulty 4, 5 with difficulty 5 and 6 when difficulty 6
- Mushroom trap in world one only throws one pack of mushroom
- Traps do more damages to enemies
- Quartz level ingredient now breaks in less hits
- Special rooms probabilities have been changed
- Mana Tree ""unlimited mana"" buff duration nerfed
Level Design
- New exploration rooms
- New fight rooms
- Enemies spawn areas have been improved (placements, size) in exploration rooms
- Climbing walls are less present near fighting rooms to avoid auto-climbs
- Improvement of placement of traps
- Filled up empty spaces
- Clouds are at a more similar height when escaping rooms
- Fight rooms have been reworked to improve fight experience
- Spaces for end level portals are bigger
Music & SFX
- Add SFX feedback in many places
- Adjusted volumes of several elements
- Add many contextuals dialogs for heroes/npc/zodiacs
- Added a sound when the hero takes a hit when he has the Shield effect
- Removed Bird ambiance from Cetus' room
- Added a voice when the hero takes a hit
- Added a voice when the hero launches a spell
Interface
- End of levels selection visual rework
- New hurt feedback on UI
- Changed wording for many interface interactions for more coherence
- Improved ergonomy for merchant's interfaces
- Ergonomy improvements for Path of Destinies
- Sidescreen re-order in many cases for more coherence
- Coherence improvements for texts colors
- Many Auras now have a system of Cooldown
- Interface appears much faster when fight starts against Zodiacs
- Spells now have different interface backgrounds depending on the affinity of the gambits equipped on them
- Removed hint hiding option in menu
- Empty Auras slots do not show cooldown anymore
- New option to change portraits style from Pixel Art to Legacy
Visuals
- New transition screen
- Reworked icons for Auras (including elemental distinctions)
- Reworked icons for Gambits (including elemental distinctions)
- Reworked Credits Menu
- Enemies fire sprites are on a different color now
- Improved outline selection when option is activated
- Improved lisibility for many trails of projectiles
- Pegasus Miniboss visual rework of water attack
- A lot of Fx are faster and are now behind enemies for better lisibility
- Improved ""ghost effect"" in many places
- The sun effect has been improved
- The screen becomes darker when the Zodiacs do their ultimates
- Removed a lot of flashes on screen
- Ingame clouds have changed
- Sun has been added in Andromeda's room
- W2 Djinn feedback improvement
- Changed Poison color from green to purple
- White outline removed on spells icons
- Visually improved Poetic Peddler interface
- Poetic Peddler UI opens on your current characters
- Rewards icons in Death Recap are now similar
- Generic dialogs icon above NPCs is a lot less visible
- Outline on NPCs in Death Recap has been removed
- Spells icons do not change their angles anymore, it was breaking the pixel art
- Visual improvement of Oloon's assistant UI
- Octave is always present on Main Menu for this update
- Visuals improvement in inventory when equiping a gambit
- New character unlock visual improvement
Narrative Design
- New stories for Papa Yalee and rework of some existing ones
- Memory fragments are now unlocked only once concerned NPC/Zodiac has been met at least once
- Many typos fixed
- More generic variations on some NPCs
- More generic variations on Heroes
Miscellaneous
- Updated spell previews for outdated spells
- Untranslated elements are now english instead of empty
- Keyboard summon default input has been changed
Bug Fixes
- community inspired ⭐ Coop - Enemies could keep focusing dead players
- community inspired ⭐ Coop - Reviving a partner at same frame than dying would cause both players to remain stuck
- Coop - Player 2 could go through end level portal sometimes
- Some sound designs were not played for the first time, some have been fixed
- Summoned Zodiacs could focus invincible NG+ ghosts
- Dev message ambiance song would keep playing if skipped too fast
- It was possible to meet a Zodiac in a challenge room AND in a boss room in same world
- Oloon UI could bug if opened during Assistant's tutorial
- community inspired ⭐ Clouds spawn faster in first intro room
- community inspired ⭐ Some Fire portals in W2 would only go in one direction
- Jump crystals would sometimes get in front of enemies/players
- Sometimes big enemies would spawn in low difficulty rooms
- Context dialogs could occur during a dialog
- When starting the game, a pointer could appear for Barbecue while not unlocked yet
- Save icons could never disappear while NG+
- Ordan could overlap Kiran and create issues
- community inspired ⭐ Left side of the main hub shows cut-off clouds
- community inspired ⭐ Right side of Pavo's ruins shows cut-off clouds
- NPC Dialog pop-up was missing sometimes
- Input of Zodiac summon could remain when swapping Zodiac while summon bar full
- Freeze effect was wrongly placed on most bosses
- Dummies could be killed
- Open NPC's UI would make player behind other playable characters
- community inspired ⭐ Bosses would become invisible if killed by another Zodiac summon
- community inspired ⭐ Wooden Guardian could remain on battlefield if killed at same frame than creating the laser
- Leo particles could remain on ground when defeated
- Gambits equip texts could overlap if quickly pressed
- Sagittarius could launch several times her fire attack
- When climbing sides, flying enemies launching attacks could go very high
- Barbecue Auras description would resize wrongly
- Removed a yellow square when opening Death Recap
- Ordan was sometimes at a wrong place when swapping character
- The Hibernian Workshop Team
- Discord Server
- Twitter Account
- Official Store
