
⭐Changes inspired by our community!
Major Features
- The Relentless Void: New room type with harder Star Guardians with more patterns and more dangerous only appearing in world 4 if you already beat 3 Star Guardians in your run, rewarding with Astral Gambits!
- community inspired ⭐ Forge Rework: Picking a spell in the forge now allows to pick any spell from your hero and select the affinity you want instead of random spells!
- Keys Refiner: You can now transform your Keys leftovers in world 5n before the final battle into Stars to use for Andromeda's drinks!
Small Features
- community inspired ⭐ Accessibility: You can now open Big Chests by keeping input pressed instead of spamming it
- End of rooms portal now also open while being on the stopping from running animation, making them a few frames faster
Balancing
- community inspired ⭐ Yamat summon Dance of contempt: reduced cooldown from 45 to 25 seconds
Music & SFX
- New Music in the new room and in the Jukebox
Interface
- community inspired ⭐ Resilience Mode is now displayed on main UI
Narrative Design
- community inspired ⭐ Fixed a typo in english and french Resilience description
Bug Fixes
- Buying a spell at Andromeda's bar for the first time would not make spell sound
- community inspired ⭐ Fixed some Yamat perks that would not spawn effects correctly
- community inspired ⭐ Fixed some Yamat perks that would indefinitely spawn elements after the effect of her signature spell was over
- community inspired ⭐ It was possible to skip a room during co-op if both players pressed the input to pick a portal at the same tick
- community inspired ⭐ Kiran ""Explosive Temper"" passive ability from ""Burning Bo"" weapon would not hit enemies
- community inspired ⭐ Fixed a visual glitch with decimal cases of ""Resilience mode"" values
- community inspired ⭐ Resilience mode would mistakenly be buffed while finishing a winning run under DL6+
- No audio when buying a Spell at Andromeda's bar for the first time
- community inspired ⭐ Yamat could not change colors as Player 2
- community inspired ⭐ Light quality option on the left was not looping correctly
- community inspired ⭐ World 3 Anchor enemy projectiles would hit you if enemy was destroyed and you were above a target while it didn't explode yet
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