
⭐Changes inspired by our community!
Small Features
- Octave's signature spell drone is a bit more agressive, but stays in battle for less time
- It's easier to trigger jump crystals with Octave
- community inspired ⭐ Player can't trigger healing shards while character HP is full anymore
- community inspired ⭐ If you have enough healing shards to trigger healing, the player HP bar now shows a feedback of how much HP would be restored
- Zim-zim ability to re-roll Prowess now gives all re-roll credits on world 1
- Glossary can be navigated using mouse scroll
- Kiran's counter hit has bigger coliders now
- Ayla's signature spell now target any enemy inside the screen (that can be seen by her)
- Ayla is briefly invincible after triggering her signature spell
- Camera movement after Zodiac intros is faster
- Yalees in Yalee kingdom are now unlocked in a random order within their world
- Yalees prisoners of Elites are now always there when you meet elites, except if you already saved/saw one in the same room
- Sun & Moon rooms entrance is paid with HP instead of max HP and costs have been changed
Balancing
- Increase Dash invincibility by 0.1sec
- Changed merchant random spells levels
Level Design
- Layouts for Saggitarius and Scorpion challenge have been reworked
Visuals
- Telescop in hub: Preparing future feature
- Coral Archipelago particles were missing in boss room
- Yalees prisoners of Elites had parts with no colors (gray)
- Visual asset changed for all Zodiac challenges
Bug Fixes
- community inspired ⭐ Sometimes when missing text for certain languages, the game would mistakenly not use the available english text in it's place
- community inspired ⭐ It was possible to sometimes spawn in hub with some summon elements triggered by auras
- It was possible to wrongly get Astral Tree fruits buffs when entering a room
- Players signature spell UI icon could sometimes wrongly display as unable to active
- Game light effects from sun could be active on layouts that didn't use it, consuming unecessary CPU
- Player's ""magnect auto attacks"" behavior doesn't target invisible enemies anymore
- Ayla's signature spell sometimes wouldn't trigger a hit correctly when using many times in a row
- It was possible to target enemies through walls with ayla's signature spell, wich could result in case on where Ayla could teleport and get stuck inside walls
- Removing ""FIre Rain"" spell for now as we are investigating why it does not do damages
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