
⭐Changes inspired by our community!
Major Features
- Lottery Rework: Improved visuals for the lottery coming with a new and mysterious NPC that you will meet in various places
- New Spells: Many new spells to try and experiment
- Added a new intro cutscene before intro tutorial, when starting a new game
Small Features
- Rework Introduction room: Visual and level design changes
- We removed the bestiary feature from hub
- Fixed exploit from Pavo's room (invincibility spell, dashing & barrier spell)
- Increased performances in Death Recap's room
- Dummies move less when being hit
- Default keyboard controls have been changed
- Staying idle too long in Andromeda's bar would unselect potions to buy
- Feathers use are better explained
- Barbecue was wrongly placed in Death Recap reward phase
- Capricorn destroyed book are better feedbacked
- End of level rewards are now only in co-op
- Black Seeds enemies now predict better players movement to attack in advance
- Taurus ultimate in co-op now has 2 jumps use per crystal in co-op
- Player now dashes to the direction pressed in game pad over priority of direction that player sprite is facing
- Game language is selected automatically depending on your steam settings
- All the spells on inventory are better hightlighted when inventory is open (to hint that they can be selected to swap spells and equip gambits or feather)
Balancing
- Removed the linked spells in intro room (with botanist upgrade)
Music & SFX
- Added SFX on Scorpio meeting / Taurus Challenge and Leo Challenge
- Added SFX when receiving currency from interface
- New musics and improvements added for various places
Interface
- Windowed options are now unavailable while fullscreen
- You can now confirm category on merchant interface to get to latest element to buy
- Empty utility spell (from inventory) were displaying a N/A icon
- Wrong player icons in coop during Death Recap
- Input changed for co-op revive
Visuals
- Polished some special hub animations
- World 2 statue projectile trail is now smootherly destroyed
- Polished feathers spawning and visuals
- Spell level icon was pixelated on interface
Bug Fixes
- community inspired ⭐ You could farm highest damage achievements on Dummies
- You could get stuck on Death Recap if you killed an enemy with XP point at the same frame
- Icons above player head gameplay option was not working
- Visual glitch on top left of the screen when entering controls menu
- Flying platforms had a visual glitch when being activated
- Sagittarius fire attack had no cooldown
- World 2 golem flying rocks could not be destroyed
- World 2 statues projectiles could be below level elements
- Lupus projectiles could spin forever
- Some achievements could not be validated (keys/stars use)
- Andromeda dialog icon was in front of potions description
- Sova saving player achievement was not working
- community inspired ⭐ You could fall from a platform in the hub
- We could see a lock icon behind the feathers loot
- Pavo would only sacrifice player 1 health even if player 2 does the input
- In ""better performance"" a lot of particles were never destroyed
- Fixed some bugs related to music system (music could start in the wrong moments, or not fade out correctly)
- Player now dashes to the direction pressed in game pad over priority of direction that player sprite is facing
- Game language is selected automatically depending on your steam settings
- Fixed godrays (from sun object) being broken under some circunstances
- Collecting stars curency after entering portal could retrieve wrong amount of stars
- community inspired ⭐ Game could behave wierdly when trying to switch between playable characters too fast
- Aura descriptions in the Dragon npc could have broken text references
- The Hibernian Workshop Team
- Discord Server
- Twitter Account
- Official Store
