
⭐Changes inspired by our community!
Major Features
- New Room Types: The Cetus cave and the Pavo's ruins.
- Botanist: Some abilities from botanist has been completely reworked
- New level spell system: Spells can now have a lvl between 0 to 10. The bigger the spell level is, the more damage it'll deal
- New loot type - Pavo's feather: Added a new loot type that player can be equiped into a spell to increase its spell level
Small Features
- Player should have more control over character after dashing
- It's possible to change player direction mid spell casting, before spell commit frame
- Relic 55 (poison orb) icon integrated
- Improved new char unlock screen
- Some enemies are not backstable anymore
- Sylvanian thorns are now instantly destroyed when the monster is killed
- Money counters now reach final amount much faster (it could be annoying when collecting large amounts of Sun Pieces)
- community inspired ⭐ Life orbs from life trees are not collected automatically anymore
- Spell UI on inventory now matches the UI for spell on loots
- Some player spells makes player invincible during casting animation
- Virgo: Rework of Virgo attacks and patterns
- Leo : Improvement of Leo patterns
- Pegasus and Lupus (mini bosses): Improvement of patterns and attacks
- New Botanist perks : Elemental blessings, Weakness exploit and Extra choice
- Removed botanist perks: Backstab
- Carnivorous plant now have a bigger hitbox
- Uspell 17 - Poisons Chains: The chains now break when enemy becomes invisible (like Virgo)
- Papa Yalee was overlapping his own interface
- Achievements are now displayed at the bottom of the screen
- Sagittarius: Ultimate arrows deal less damage now
- NPCs dialog bubbles are always showing above npc sprite now
- In Co-op, two players cannot inspect at the same time a loot anymore to avoid overlapping interfaces
- World 2 flying enemy has its meteor destroyed when killed
- It's possible to get the chance to buy a ""super drink"" from andromeda bar. Super drinks increase all stats at once
#REF!
#REF!
- Added a small intro scene with Ayla talking, played before intro tutorial
Balancing
- Nerfed Pegasus and Lupus HP value overall
- More chances to find the andromeda's room
Narrative Design
- Context dialog system with placeholder voices
Bug Fixes
- Player movement speed could sometimes not get back to normal after certain action
- community inspired ⭐ Spirit Swords could attack bosses before the fight starts
- Elites modificators were stuck on only one modificator type (Toxic Vines)
- Capricorn meteor feedback would never disappear if killed during the attack
- The icon that hints the ""continue"" input for dialogs was sometimes not displaying correctly
- Game could freeze for a few seconds after entering merchant room
- Aggro management in Co-op would keep increasing during pauses
- community inspired ⭐ During Taurus' boss fight, swords could focus a dead player in co-op
- Sagittarius: Ultimate arrows could hit even when player was dashing
- World 2 fire nagas could hit multiple times very fast when charging + some particles were sometimes not destroyed
- Spell 102 - Poison Tornado: Player could remain stuck after dashing during this spell
- Elite modificator slowing enemies was remaining on player in some occasions
- World 1 Wooden Guardian laser feedback could remain on ground when killed at a specific moment
- It was possible to have a fight room with no enemies spawn
- Zodiacs could sometimes not correct disappear after being interacted with in fight rooms
- HUB npcs have a pointer to it's position in case they have something new unlocked for player
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