Element Battle Royale, Public Beta Testing
The public beta test will include the merging of the latest private beta builds with the main branch. I am very excited after almost exactly a year where the game has gone (patch notes below). As you might have seen in the short description the map is only roughly 30% done as I just recently learned how to model and I am redoing the whole thing, although I don't like the map being unfinished I feel it is necessary to post a build of some sort as the game has become stale and the servers are bugged like crazy. Once the update drops the map will begin to progress as almost all of the game play features are in a much better spot. While the beta is going on however, if you want to leave feedback please do so in my discord server. As this is the most direct way to talk to the community ( https://discord.gg/NStAAkzww6 ).
Pricing and the Games Future
I will continue working on this game for free (until the map is finished and this build is finalized) but the final big update will cost anywhere from 1 - 3$, the bots will hopefully be in a place where you can play against them and it will help build a player base. The reason I need the game to cost money is because servers are not cheap to keep running after a while, so the money will be direct funding back into the game. I appreciate it if you will keep playing but I respect it if you don't want to as well. I do thank you all for the support and criticism you guys have given, and I will be doing a key giveaway at least every month on my server. I hope you guys are just as excited as I am for this public beta to release! - BiTz
Patch Notes
-Removed/Rework of base game map (In progress)
-Added AI to allow for higher player games (In Progress)
-Added bullet tracers
-Fixed lag on shooting
-Fixed server crashes
-Patched anti cheat to allow for speed detection
-Fixed spawn pads lagging on start of game
-Fixed client to server failed requests
-Fixed traces interacting with incorrect objects
-Fixed tracer bullets interacting with terrain weird
-Solved a lot of spawn rate issues with ammo and guns
-Added bullet ground spawns (On Tables, red barrels, ect.)
-Changed movement speeds by 10/20% from original
-Reworked the UI completely
-Solved a lot of menu/que issues
-Added player stats in a much more accessible area
-Made gun traces less memory intensive
-Improved hit detection
-Redone Main menu
-Fixed damage values for Deagle, Spas 12, M1921, P1911, and AK47U
-Added smoother/harder to control recoil
-Made muzzle rise (uncontrollable visual recoil) much lighter
-Buffed suppressors, they cut recoil by roughly 20%
-Added Muzzle Break, cuts recoil by 45 - 50% based on gun
-Added motion blur as a settings option
-Reworked all sights in game, they now are less intrusive but easier to see in the dark.
-Added new Hurt effects
-Buffed syringes (They act as a painkiller removing all camera effects for a short duration of time)
-Added center cross hair and damage hit markers
-Changed game UI, made it easier to navigate and just cleaner in general
-Fixed/Solved ban evading
-Added new nature assets.
-New Crate models (Care package/Normal crates)
-Added time zones (Morning, Day, Mid Day, Dusk)
-Randomized player pads
-Save recovery is now automatic
-Fixed server bin/resetting visual cache
-Added new beard to the player model
-Fixed Icons for the backpack
-Changed the equipment icons
-Changed the equipment menu to help visualize where things go
-Fixed some reload/silenced noises
-Fixed P1911/Mac 12 sound overlapping bug
-Fixed Mac 12's reload sound
-Gave P1911 a unique sound from the Mac 12
-Fixed hit box collision with the head and arms of the body
-Cleaned up some movement code
-Removed the possibility of cheating with specific unverified variables
-Fixed medical syringe model/material
-Fixed Walls and wall placement around the map
-Solved weird bug with the walls that was causing them to lag the client down to unbearable levels
-Bots will now fight other bots
-Bots are much smarter and a lot more human like in their movement
-Bots were balanced to stay around high traffic zones (unless they need ammunition)
-The walls were given a serious redo model and material wise
-Bots now follow a difficulty setting they get off spawn (Hard, Medium, Easy)
-Gun hit detection was given another redo and the guns are roughly 20% more accurate at extreme ranges
-Completely fixed spectating bugs (From what I have tested)
-Made spectating smoother
-You can now spectate bots
-Added a more simple death (Your screen will just go black upon death, adding a more sudden death feel to gun fights)
-Hopefully fixed and issue with shooting that caused a client/server de-synchronization
-Fixed 1second server ticks lagging clients by roughly 10 frames
In Progress
-New trailer/store visuals
-Player tutorial
-Add Crates/Skins
-Open able map in game
-Team play
-Finished game map
-Extra game modes
-More guns/Redone models (Snipers, GL40, Grenades, ect.)
-Cleaner/Reworked animations
-Player leveling system
Known Issues
-Bots having weird movement while fighting/looking for loot
-Bots having trouble fighting other bots in weird terrain scenarios
