Version 1.0b27 Patch Notes:
- Added another variation of the 'Infiltration' mission for a little more variety.
- End Game panel now shows 'no bounties' and 'no prizes' when no bounty or prize money was earned for a mission.
- AI ships now track line of sight better when using targeted ewar systems.
- Fixed some cases where ship visuals were not in sync with the current ship loadout, which could cause some subtle issues if the loadout required a specific configuration of graphical elements.
- Fixed a problem with the navigation tutorial when quick move was off, which would prevent advancement through the tutorial due to the dialog being off screen.
- Added an additional spawn check for objectives which rely on live unit counts in an effort to resolve mission objectives failing to complete.
Coming soon:
This release includes a number of code changes to support a new set of end-game missions. These will be appearing in an upcoming release -- stay tuned!
