Version 1.0b28 Patch Notes:
New End Game Missions
- A set of challenging new missions: take on the bosses of the pirate factions.
- These become available once you have completed the main campaign.
- Earn the new 'Captured' achievement once you've defeated all the pirate forces and captured their bases.
Missile and Torpedo Accuracy Overhaul
- Missiles and Torpedoes now have a broader range of accuracy possibilities based on quality of equipment.
- In general, missiles are a bit less accurate than before with low-end equipment, but about the same with high-tier equipment.
- In general, torpedoes are less accurate below their optimal range (typically 4) than before but more accurate over all.
- Mk.2 Launchers and ammo make a more significant difference in accuracy.
- Mk.2 Torpedo launchers now have a 2-turn reload instead of 3.
- Bombers now have +1 tracking like corvettes, making them slightly more accurate at delivering missile ordnance than frigates.
Other
- Improved difficulty labeling for Distress Signal missions
- Fixed missing effects for targeted E-war abilities (Electromagus, Nonstandard Deviation)
- Should no longer be possible to fit a heavy weapon in the forward mount of a Roanoke missile cruiser.
- Credits can now be interrupted with the ESC key
