
Just a clickbait title. There are no slaves in Human Farm. Only good workers that are being paid poorly.
At first it wasn't supposed to be that way. We wanted to avoid hardcore coding work, hoping it would be enough to create brainless puppets that would be a background for the main character. The dummies would make you feel like a boss, but you would still have to do everything yourself. What could have gone wrong?
Many things. Above all, we're not creative enough to come up with a mechanics of running a factory without actually managing it. I don't know if anyone has done it before. Such avoidance of tycoonization led us into borrowing from RPGs, point and clicks and arcade games. Unfortunately, we can't focus on the rich storyline, because it's not Hollywood. The same without arcade, as we don't want to make a "funny" pseudo-simulator out of Human Farm. Simply put, we cannot avoid designing thinking employees. I mean middle-minded, but smart enough to trick you.
Let me introduce you to a super complicated algorithm behind those pig imbeciles. Here is a brief description of the...
Internal Demand Flow
When we reach the status that will allow us to delegate work to others, our main work tool will be a shop computer. The computer helps us to submit a demand for a given product. The most important informations needed to start the production process are the type of goods and the desired number. Let's say we want to order 6 hot dogs and three burgers. The order in the list is very important as all production prioritizes tasks based mainly on this list.

The store sends the information to the packing department, the packing department, if it has the right amount of meat (let's leave the matter of packing materials today), starts working. If not, it sends a request to the processing room... and so on and so on until we get to the farm.
A special case is the order sent from the slaughterhouse to the farm, because the slaughterhouse calculates how many individuals need to be slaughtered to develop 6 hot dogs. As you know, six male individuals are required for this process, so if there is one sausage in the cold room, five individuals will arrive from the farm.

I mean, people don't come to the slaughter on their own. They are delivered by a dedicated employee. It just so happens that for the comfort of management (and, of course, the design of this sick game), employees are assigned to specific departments. The "errand boy" is a unique pig. It runs around the factory like a locomotive, passing on all orders and monitoring the demand of each department.
Take, for example, a slaughterhouse...

Or maybe not today. Because this post is getting terribly long. I will describe the work of the slaughterhouse in the next devlog, and call this one Internal Demand Flow.
